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No commits in common. "2a2044c632abfa0f8608d32b6f0fb32deeca077f" and "b530f65f386a2cbff8bae3546bb72fe9bc6a41b7" have entirely different histories.
2a2044c632
...
b530f65f38
46 changed files with 408 additions and 1344 deletions
4
.ccls
4
.ccls
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@ -1,8 +1,6 @@
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||||||
clangd
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clang++
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||||||
-std=c++17
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-std=c++17
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||||||
-DDEBUG
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-DDEBUG
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||||||
-Wall
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||||||
-Wconversion
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||||||
-Iinclude
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-Iinclude
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||||||
-I/usr/include/freetype2
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-I/usr/include/freetype2
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||||||
-I/usr/include/libpng16
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-I/usr/include/libpng16
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||||||
|
|
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||||||
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@ -1,5 +1,5 @@
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||||||
BasedOnStyle: Microsoft
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BasedOnStyle: Microsoft
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||||||
AccessModifierOffset: -4
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AccessModifierOffset: -3
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||||||
AlignAfterOpenBracket: AlwaysBreak
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AlignAfterOpenBracket: AlwaysBreak
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||||||
AlignConsecutiveAssignments: None
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AlignConsecutiveAssignments: None
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||||||
AlignConsecutiveBitFields: None
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AlignConsecutiveBitFields: None
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||||||
|
|
@ -21,7 +21,7 @@ AllowShortLoopsOnASingleLine: true
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||||||
AlwaysBreakAfterReturnType: None
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AlwaysBreakAfterReturnType: None
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||||||
AlwaysBreakBeforeMultilineStrings: false
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AlwaysBreakBeforeMultilineStrings: false
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||||||
AlwaysBreakTemplateDeclarations: No
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AlwaysBreakTemplateDeclarations: No
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||||||
AttributeMacros: ['__unused']
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AttributeMacros: ['__ununsed']
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||||||
BinPackArguments: true
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BinPackArguments: true
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||||||
BinPackParameters: true
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BinPackParameters: true
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||||||
BitFieldColonSpacing: Both
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BitFieldColonSpacing: Both
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||||||
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@ -50,13 +50,12 @@ BreakBeforeTernaryOperators: true
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||||||
BreakConstructorInitializers: AfterColon
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BreakConstructorInitializers: AfterColon
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BreakInheritanceList: AfterColon
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BreakInheritanceList: AfterColon
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||||||
BreakStringLiterals: true
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BreakStringLiterals: true
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||||||
ColumnLimit: 120
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ColumnLimit: 140
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||||||
CompactNamespaces: false
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CompactNamespaces: false
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||||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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||||||
Cpp11BracedListStyle: true
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Cpp11BracedListStyle: true
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||||||
DeriveLineEnding: true
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DeriveLineEnding: true
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||||||
DerivePointerAlignment: false
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DerivePointerAlignment: false
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||||||
EmptyLineAfterAccessModifier: Never
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||||||
EmptyLineBeforeAccessModifier: LogicalBlock
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EmptyLineBeforeAccessModifier: LogicalBlock
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||||||
FixNamespaceComments: true
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FixNamespaceComments: true
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||||||
IncludeBlocks: Regroup
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IncludeBlocks: Regroup
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||||||
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|
@ -79,14 +78,13 @@ IncludeCategories:
|
||||||
- Regex: '^"'
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- Regex: '^"'
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||||||
Priority: 4
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Priority: 4
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||||||
SortPriority: 4
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SortPriority: 4
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||||||
IndentAccessModifiers: false
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||||||
IndentCaseBlocks: true
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IndentCaseBlocks: true
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||||||
IndentCaseLabels: true
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IndentCaseLabels: true
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||||||
IndentExternBlock: NoIndent
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IndentExternBlock: NoIndent
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||||||
IndentGotoLabels: false
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IndentGotoLabels: false
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||||||
IndentPPDirectives: BeforeHash
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IndentPPDirectives: BeforeHash
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||||||
IndentRequires: true
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IndentRequires: true
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||||||
IndentWidth: 4
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IndentWidth: 3
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||||||
IndentWrappedFunctionNames: false
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IndentWrappedFunctionNames: false
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||||||
InsertTrailingCommas: None
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InsertTrailingCommas: None
|
||||||
KeepEmptyLinesAtTheStartOfBlocks: false
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KeepEmptyLinesAtTheStartOfBlocks: false
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||||||
|
|
@ -118,6 +116,6 @@ SpacesInContainerLiterals: false
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||||||
SpacesInParentheses: false
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SpacesInParentheses: false
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||||||
SpacesInSquareBrackets: false
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SpacesInSquareBrackets: false
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||||||
Standard: c++17
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Standard: c++17
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||||||
TabWidth: 4
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TabWidth: 3
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UseCRLF: false
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UseCRLF: false
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||||||
UseTab: Always
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UseTab: Always
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||||||
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,6 +1,5 @@
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.#.*
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.#.*
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*.kdev4
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*.kdev4
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*.ttf
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||||||
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.ccls-cache
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.ccls-cache
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||||||
.kdev4
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.kdev4
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|
|
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@ -1,3 +0,0 @@
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||||||
# UUI
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||||||
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||||||
Simple and efficient C++ GUI toolkit
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|
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21
ROADMAP.md
21
ROADMAP.md
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@ -1,21 +0,0 @@
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||||||
* button
|
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||||||
|
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||||||
* scroll
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|
||||||
|
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||||||
* Text wrap
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|
||||||
|
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||||||
* Style
|
|
||||||
|
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||||||
* Text Edition
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|
||||||
|
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||||||
* projected vertex/raw vertex mode (projection on GPU)
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|
||||||
|
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||||||
* negative absolute position (from right/bottom)
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|
||||||
|
|
||||||
* VAO/VBO in windows (batched)
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|
||||||
|
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||||||
* pool/wait mode mechanism
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|
||||||
|
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||||||
* better font rendering : signed distance
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|
||||||
|
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||||||
* Rich text component : parsing html? making list of struct of texts (with style information for the rendering)
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||||||
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@ -1,9 +1,8 @@
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||||||
#pragma once
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#pragma once
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||||||
|
|
||||||
// clang-format off
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// clang-format off
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||||||
#define GLAD_GL_IMPLEMENTATION
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||||||
#include "glad/glad.h"
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#include "glad/glad.h"
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||||||
#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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||||||
|
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||||||
#define GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS
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||||||
|
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@ -12,8 +11,3 @@
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||||||
#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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||||||
#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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||||||
// clang-format off
|
// clang-format off
|
||||||
|
|
||||||
namespace GlConfig
|
|
||||||
{
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|
||||||
constexpr unsigned int FONT_TEXTURE_UNIT = GL_TEXTURE0;
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|
||||||
}
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|
||||||
|
|
@ -3,39 +3,17 @@
|
||||||
#include <memory>
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#include <memory>
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||||||
#include <string>
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#include <string>
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||||||
|
|
||||||
#include "uui/types.hpp"
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#include "window.hpp"
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||||||
|
|
||||||
namespace uui
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namespace uui
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||||||
{
|
{
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||||||
class Window;
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|
||||||
class Application
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class Application
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||||||
{
|
{
|
||||||
public:
|
public:
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||||||
#ifdef DEBUG
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|
||||||
constexpr static bool debug_mode = true;
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|
||||||
#else
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|
||||||
constexpr static bool debug_mode = false;
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|
||||||
#endif
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|
||||||
enum Implementaion
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|
||||||
{
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|
||||||
OPENGL
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|
||||||
};
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|
||||||
|
|
||||||
virtual void run() = 0;
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virtual void run() = 0;
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||||||
virtual void create_window(int width, int height, const std::string& title, InitFunction<Window> init) = 0;
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// virtual std::weak_ptr<Window> add_window(int width, int height, const std::string& title) = 0;
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||||||
virtual std::shared_ptr<Window> get_window(std::size_t index [[maybe_unused]]) const = 0;
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||||||
virtual ~Application() {};
|
|
||||||
|
|
||||||
protected:
|
protected:
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||||||
static std::shared_ptr<Application> current_application;
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static bool application_created;
|
||||||
|
|
||||||
bool initialized;
|
|
||||||
|
|
||||||
virtual void init() = 0;
|
|
||||||
virtual void deinit() = 0;
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|
||||||
|
|
||||||
friend std::shared_ptr<Application> create_application(Application::Implementaion implementation);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
std::shared_ptr<Application> create_application(Application::Implementaion implementation);
|
|
||||||
} // namespace uui
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} // namespace uui
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||||||
|
|
|
||||||
|
|
@ -1,45 +1,31 @@
|
||||||
#pragma once
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#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <memory>
|
#include <variant>
|
||||||
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
#include "uui/window.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class Container;
|
|
||||||
class Component
|
class Component
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void set_background_color(float r, float g, float b, float a = 1.0f) = 0;
|
Component(
|
||||||
|
const std::variant<int, float> x, const std::variant<int, float> y, const std::variant<int, float> width,
|
||||||
ComponentType type() { return _type; }
|
const std::variant<int, float> height):
|
||||||
uui::position_t x() { return _position_x; }
|
position_x(x),
|
||||||
uui::position_t y() { return _position_y; }
|
position_y(y), size_width(width), size_height(height)
|
||||||
uui::size_t width() { return _width; }
|
{
|
||||||
uui::size_t height() { return _height; }
|
background_color = {0.0f, 0.0f, 0.0f, 0.0f};
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||||||
|
}
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||||||
protected:
|
|
||||||
ComponentType _type = ComponentType::UNASSIGNED;
|
|
||||||
|
|
||||||
std::shared_ptr<Window> _window;
|
|
||||||
std::size_t _window_index;
|
|
||||||
std::shared_ptr<Container> _parent;
|
|
||||||
std::size_t _parent_index;
|
|
||||||
|
|
||||||
uui::position_t _position_x;
|
|
||||||
uui::position_t _position_y;
|
|
||||||
uui::size_t _width;
|
|
||||||
uui::size_t _height;
|
|
||||||
|
|
||||||
bool _coord_all_relative;
|
|
||||||
|
|
||||||
std::array<float, 4> _background_color;
|
|
||||||
|
|
||||||
bool _initialized = false;
|
|
||||||
|
|
||||||
virtual void render() = 0;
|
virtual void render() = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
std::variant<int, float> position_x;
|
||||||
|
std::variant<int, float> position_y;
|
||||||
|
std::variant<int, float> size_width;
|
||||||
|
std::variant<int, float> size_height;
|
||||||
|
|
||||||
|
std::array<float, 4> background_color;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace uui
|
} // namespace uui
|
||||||
|
|
|
||||||
8
include/uui/config.hpp
Normal file
8
include/uui/config.hpp
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "graphic_context.hpp"
|
||||||
|
|
||||||
|
namespace Config
|
||||||
|
{
|
||||||
|
constexpr unsigned int FONT_TEXTURE_UNIT = GL_TEXTURE0;
|
||||||
|
}
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "uui/component.hpp"
|
|
||||||
#include "uui/container_interface.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Container: virtual public Component, virtual public ContainerInterface
|
|
||||||
{};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Component;
|
|
||||||
class ContainerInterface
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual std::tuple<int, int> get_child_position(const std::size_t child_index [[maybe_unused]]) const = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual std::size_t push_child(std::shared_ptr<Component> child) = 0;
|
|
||||||
virtual std::shared_ptr<Component> get_child(std::size_t index) const = 0;
|
|
||||||
virtual void remove_child(std::size_t index) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/stack.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Flex: virtual public Stack
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
virtual std::tuple<int, int> get_child_position(const std::size_t child_index) const = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include <ft2build.h>
|
|
||||||
#include FT_FREETYPE_H
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Window;
|
|
||||||
class FontManager
|
|
||||||
{
|
|
||||||
friend class Window;
|
|
||||||
|
|
||||||
public:
|
|
||||||
struct character_info
|
|
||||||
{
|
|
||||||
float advance_x; // advance.x
|
|
||||||
float advance_y; // advance.y
|
|
||||||
|
|
||||||
float bitmap_width; // bitmap.width;
|
|
||||||
float bitmap_height; // bitmap.rows;
|
|
||||||
|
|
||||||
float bitmap_left; // bitmap_left;
|
|
||||||
float bitmap_top; // bitmap_top;
|
|
||||||
|
|
||||||
float texture_x; // x offset of glyph in texture coordinates
|
|
||||||
float texture_y; // y offset of glyph in texture coordinates
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Font
|
|
||||||
{
|
|
||||||
character_info char_infos[256];
|
|
||||||
unsigned int atlas_texture;
|
|
||||||
unsigned int atlas_width;
|
|
||||||
unsigned int atlas_height;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<Font> fonts;
|
|
||||||
|
|
||||||
virtual void render_text(
|
|
||||||
const std::string& text, Font& font, float x, float y, float scale_x, float scale_y,
|
|
||||||
const std::tuple<float, float, float, float>& text_color) = 0;
|
|
||||||
virtual std::tuple<int, int> get_text_size(const std::string& text, Font& font, float scale_x, float scale_y) = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
static constexpr int ATLAS_MAX_WIDTH = 1024;
|
|
||||||
|
|
||||||
bool initialized;
|
|
||||||
|
|
||||||
FT_Library ft;
|
|
||||||
virtual const Font& init_font(const std::string& font_path, unsigned int font_size) = 0;
|
|
||||||
};
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/component.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Label: virtual public Component
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
std::size_t font_index;
|
|
||||||
|
|
||||||
std::string text;
|
|
||||||
std::tuple<float, float, float, float> text_color;
|
|
||||||
|
|
||||||
int text_width;
|
|
||||||
int text_height;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -2,32 +2,89 @@
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <variant>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "graphic_context.hpp"
|
#include "graphic_context.hpp"
|
||||||
#include "uui/application.hpp"
|
#include "uui/opengl/font_manager.hpp"
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class GlWindow;
|
class GlWindow;
|
||||||
class GlApplication final: virtual public Application
|
class GlApplication
|
||||||
{
|
{
|
||||||
friend class GlWindow;
|
friend class GlWindow;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
#ifdef DEBUG
|
||||||
|
constexpr static bool debug_mode = true;
|
||||||
|
#else
|
||||||
|
constexpr static bool debug_mode = false;
|
||||||
|
#endif
|
||||||
std::vector<std::shared_ptr<GlWindow>> windows;
|
std::vector<std::shared_ptr<GlWindow>> windows;
|
||||||
|
|
||||||
GlApplication();
|
GlApplication();
|
||||||
virtual ~GlApplication() final;
|
~GlApplication();
|
||||||
|
|
||||||
void run() final;
|
void run();
|
||||||
void create_window(int width, int height, const std::string& title, InitFunction<Window> init) final;
|
std::shared_ptr<GlWindow> create_window(int width, int height, const std::string& title);
|
||||||
std::shared_ptr<Window> get_window(std::size_t index) const final;
|
std::shared_ptr<GlWindow> get_window(size_t index) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static GlApplication* application_pointer;
|
||||||
|
};
|
||||||
|
|
||||||
|
class GlLabel;
|
||||||
|
class GlComponent;
|
||||||
|
class GlWindow
|
||||||
|
{
|
||||||
|
friend class GlApplication;
|
||||||
|
friend class GlComponent;
|
||||||
|
friend class GlLabel;
|
||||||
|
|
||||||
|
public:
|
||||||
|
std::string title;
|
||||||
|
std::vector<std::shared_ptr<GlComponent>> components;
|
||||||
|
|
||||||
|
GlWindow(const GlWindow&) = delete;
|
||||||
|
GlWindow(GlWindow&&) = delete;
|
||||||
|
~GlWindow();
|
||||||
|
|
||||||
|
std::shared_ptr<GlComponent> create_component(
|
||||||
|
const std::variant<int, float> x, const std::variant<int, float> y, const std::variant<int, float> width,
|
||||||
|
const std::variant<int, float> height);
|
||||||
|
std::shared_ptr<GlLabel> create_label(
|
||||||
|
const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
|
||||||
|
const std::tuple<float, float, float, float>& text_color);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void init() final;
|
GlApplication* app;
|
||||||
void deinit() final;
|
|
||||||
|
GlFontManager font_manager;
|
||||||
|
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
bool render_needed;
|
||||||
|
bool resize_needed;
|
||||||
|
|
||||||
|
bool iconified;
|
||||||
|
|
||||||
|
size_t index;
|
||||||
|
bool initialized;
|
||||||
|
|
||||||
|
GLFWwindow* glfw_window;
|
||||||
|
|
||||||
|
GLuint gl_program;
|
||||||
|
|
||||||
|
GlWindow(GlApplication* app, size_t index, int width, int height, const std::string& title);
|
||||||
|
|
||||||
|
void init();
|
||||||
|
void deinit();
|
||||||
|
void render();
|
||||||
|
|
||||||
|
static void glfw_resize_callback(GLFWwindow* window, int width, int height);
|
||||||
|
static void glfw_iconify_callback(GLFWwindow* window, int iconified);
|
||||||
|
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace uui
|
} // namespace uui
|
||||||
|
|
|
||||||
|
|
@ -1,27 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/opengl/component.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlButton: public GlComponent
|
|
||||||
{
|
|
||||||
friend class GlWindow;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
GlButton(
|
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent,
|
|
||||||
std::size_t parent_index, const position_t x, const position_t y, const Direction direction);
|
|
||||||
GlButton(
|
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y,
|
|
||||||
const Direction direction): GlButton(window, window_index, window, window_index, x, y, direction)
|
|
||||||
{}
|
|
||||||
|
|
||||||
virtual std::tuple<int, int> get_child_position(const std::size_t child_index) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -2,50 +2,49 @@
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <variant>
|
||||||
|
|
||||||
#include "uui/component.hpp"
|
#include "graphic_context.hpp"
|
||||||
#include "uui/opengl/graphic_context.hpp"
|
#include "window.hpp"
|
||||||
#include "uui/opengl/window.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class GlContainer;
|
class GlComponent
|
||||||
class GlFlex;
|
|
||||||
class GlStack;
|
|
||||||
class GlComponent: public std::enable_shared_from_this<GlComponent>, virtual public Component
|
|
||||||
{
|
{
|
||||||
friend class GlContainer;
|
|
||||||
friend class GlWindow;
|
friend class GlWindow;
|
||||||
friend class GlFlex;
|
|
||||||
friend class GlStack;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual ~GlComponent();
|
GlComponent(const GlComponent&) = delete;
|
||||||
|
GlComponent(GlComponent&&) = delete;
|
||||||
|
~GlComponent();
|
||||||
|
|
||||||
void set_background_color(float r, float g, float b, float a = 1.0f) final;
|
void set_background_color(float r, float g, float b, float a = 1.0f);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::shared_ptr<GlWindow> gl_window;
|
std::shared_ptr<GlWindow> window;
|
||||||
|
|
||||||
|
std::variant<int, float> position_x;
|
||||||
|
std::variant<int, float> position_y;
|
||||||
|
std::variant<int, float> size_width;
|
||||||
|
std::variant<int, float> size_height;
|
||||||
|
bool coord_all_relative;
|
||||||
|
|
||||||
|
std::array<float, 4> background_color;
|
||||||
|
|
||||||
|
bool initialized;
|
||||||
|
|
||||||
GLuint gl_vbo;
|
GLuint gl_vbo;
|
||||||
GLuint gl_vao;
|
GLuint gl_vao;
|
||||||
GLuint gl_ebo;
|
GLuint gl_ebo;
|
||||||
|
|
||||||
GlComponent(
|
GlComponent(
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent,
|
std::shared_ptr<GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y,
|
||||||
std::size_t parent_index, const ComponentParams& params);
|
const std::variant<int, float> width, const std::variant<int, float> height);
|
||||||
GlComponent(std::shared_ptr<GlWindow> window, std::size_t window_index, const ComponentParams& params):
|
|
||||||
GlComponent(window, window_index, nullptr, 0, params)
|
|
||||||
{}
|
|
||||||
GlComponent(const GlComponent&) = delete;
|
|
||||||
GlComponent(GlComponent&&) = default;
|
|
||||||
std::shared_ptr<GlComponent> getptr() { return shared_from_this(); }
|
|
||||||
|
|
||||||
virtual void render();
|
|
||||||
|
|
||||||
virtual void init();
|
virtual void init();
|
||||||
virtual void set_vbo_data();
|
virtual void set_vbo_data();
|
||||||
virtual void deinit();
|
virtual void deinit();
|
||||||
|
virtual void render();
|
||||||
virtual void on_resize();
|
virtual void on_resize();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdlib>
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
#include <memory>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "uui/container.hpp"
|
|
||||||
#include "uui/opengl/component.hpp"
|
|
||||||
#include "uui/opengl/container_interface.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlContainer: virtual public Container, virtual public GlContainerInterface
|
|
||||||
{};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/component.hpp"
|
|
||||||
#include "uui/container_interface.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlComponent;
|
|
||||||
class GlContainerInterface: virtual public ContainerInterface
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual std::tuple<int, int> get_child_position(const std::size_t child_index [[maybe_unused]]) const override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual std::size_t push_child(std::shared_ptr<Component> child) final;
|
|
||||||
std::size_t push_child(std::shared_ptr<GlComponent> child);
|
|
||||||
virtual std::shared_ptr<Component> get_child(std::size_t index) const final;
|
|
||||||
virtual void remove_child(std::size_t index) final;
|
|
||||||
|
|
||||||
virtual ~GlContainerInterface();
|
|
||||||
|
|
||||||
std::vector<std::shared_ptr<GlComponent>> components;
|
|
||||||
};
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/flex.hpp"
|
|
||||||
#include "uui/opengl/container.hpp"
|
|
||||||
#include "uui/opengl/stack.hpp"
|
|
||||||
#include "uui/opengl/window.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlFlex: virtual public GlStack, virtual public Flex
|
|
||||||
{
|
|
||||||
friend class GlWindow;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
GlFlex(
|
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent,
|
|
||||||
std::size_t parent_index, const StackParams& params);
|
|
||||||
GlFlex(std::shared_ptr<GlWindow> window, std::size_t window_index, const StackParams& params):
|
|
||||||
GlFlex(window, window_index, nullptr, 0, params)
|
|
||||||
{}
|
|
||||||
|
|
||||||
std::tuple<int, int> get_child_position(const std::size_t child_index) const override;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -5,32 +5,64 @@
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "uui/font_manager.hpp"
|
#include <ft2build.h>
|
||||||
#include "uui/opengl/graphic_context.hpp"
|
#include FT_FREETYPE_H
|
||||||
|
#include "graphic_context.hpp"
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class GlWindow;
|
class GlWindow;
|
||||||
class GlFontManager final: public FontManager
|
class GlFontManager
|
||||||
{
|
{
|
||||||
friend class GlWindow;
|
friend class GlWindow;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
struct character_info
|
||||||
|
{
|
||||||
|
float advance_x; // advance.x
|
||||||
|
float advance_y; // advance.y
|
||||||
|
|
||||||
|
float bitmap_width; // bitmap.width;
|
||||||
|
float bitmap_height; // bitmap.rows;
|
||||||
|
|
||||||
|
float bitmap_left; // bitmap_left;
|
||||||
|
float bitmap_top; // bitmap_top;
|
||||||
|
|
||||||
|
float texture_x; // x offset of glyph in texture coordinates
|
||||||
|
float texture_y; // y offset of glyph in texture coordinates
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Font
|
||||||
|
{
|
||||||
|
character_info char_infos[256];
|
||||||
|
GLuint atlas_texture;
|
||||||
|
unsigned int atlas_width;
|
||||||
|
unsigned int atlas_height;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<Font> fonts;
|
||||||
|
|
||||||
GlFontManager();
|
GlFontManager();
|
||||||
~GlFontManager();
|
~GlFontManager();
|
||||||
|
|
||||||
void render_text(
|
void render_text(
|
||||||
const std::string& text, Font& font, float x, float y, float scale_x, float scale_y,
|
const std::string& text, Font& font, float x, float y, float scale_x, float scale_y,
|
||||||
const std::tuple<float, float, float, float>& text_color) final;
|
const std::tuple<float, float, float, float>& text_color);
|
||||||
std::tuple<int, int> get_text_size(const std::string& text, Font& font, float scale_x, float scale_y) final;
|
std::tuple<int, int> get_text_size(const std::string& text, Font& font, float scale_x, float scale_y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
static constexpr int ATLAS_MAX_WIDTH = 1024;
|
||||||
|
|
||||||
|
bool initialized;
|
||||||
|
|
||||||
|
FT_Library ft;
|
||||||
|
|
||||||
GLuint gl_program;
|
GLuint gl_program;
|
||||||
GLuint gl_vao;
|
GLuint gl_vao;
|
||||||
GLuint gl_vbo;
|
GLuint gl_vbo;
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void deinit();
|
void deinit();
|
||||||
const Font& init_font(const std::string& font_path, unsigned int font_size);
|
const Font& init_font(const std::string& font_path, size_t font_size);
|
||||||
};
|
};
|
||||||
} // namespace uui
|
} // namespace uui
|
||||||
|
|
|
||||||
|
|
@ -3,20 +3,18 @@
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
|
||||||
#include "uui/label.hpp"
|
|
||||||
#include "uui/opengl/component.hpp"
|
#include "uui/opengl/component.hpp"
|
||||||
#include "uui/opengl/container.hpp"
|
|
||||||
#include "uui/opengl/window.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class GlFlex;
|
class GlLabel: public GlComponent
|
||||||
class GlStack;
|
|
||||||
class GlLabel final: virtual public GlComponent, virtual public Label
|
|
||||||
{
|
{
|
||||||
friend class GlWindow;
|
friend class GlWindow;
|
||||||
friend class GlFlex;
|
|
||||||
friend class GlStack;
|
size_t font_index;
|
||||||
|
|
||||||
|
float get_width() const;
|
||||||
|
float get_height() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::string text;
|
std::string text;
|
||||||
|
|
@ -26,13 +24,10 @@ protected:
|
||||||
int text_height;
|
int text_height;
|
||||||
|
|
||||||
GlLabel(
|
GlLabel(
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent,
|
std::shared_ptr<GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
|
||||||
std::size_t parent_index, const LabelParams& params);
|
const std::tuple<float, float, float, float>& text_color);
|
||||||
GlLabel(std::shared_ptr<GlWindow> window, std::size_t window_index, const LabelParams& params):
|
|
||||||
GlLabel(window, window_index, nullptr, 0, params)
|
|
||||||
{}
|
|
||||||
|
|
||||||
void render() final;
|
void render();
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace uui
|
} // namespace uui
|
||||||
|
|
|
||||||
|
|
@ -1,32 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/opengl/component.hpp"
|
|
||||||
#include "uui/opengl/container.hpp"
|
|
||||||
#include "uui/stack.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlStack: virtual public GlComponent, virtual public GlContainer, virtual public Stack
|
|
||||||
{
|
|
||||||
friend class GlWindow;
|
|
||||||
|
|
||||||
public:
|
|
||||||
void create_component(const StackComponentParams& params, InitFunction<Component> init) override;
|
|
||||||
void create_label(const StackLabelParams& params, InitFunction<Label> init) override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
GlStack(
|
|
||||||
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent,
|
|
||||||
std::size_t parent_index, const StackParams& params);
|
|
||||||
GlStack(std::shared_ptr<GlWindow> window, std::size_t window_index, const StackParams& params):
|
|
||||||
GlStack(window, window_index, nullptr, 0, params)
|
|
||||||
{}
|
|
||||||
|
|
||||||
std::tuple<int, int> get_child_position(const std::size_t child_index) const override;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,56 +1,3 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "uui/opengl/application.hpp"
|
#include "uui/opengl/application.hpp"
|
||||||
#include "uui/opengl/container_interface.hpp"
|
|
||||||
#include "uui/opengl/font_manager.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
#include "uui/window.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class GlComponent;
|
|
||||||
class GlContainer;
|
|
||||||
class GlFlex;
|
|
||||||
class GlLabel;
|
|
||||||
class GlStack;
|
|
||||||
class GlWindow:
|
|
||||||
public std::enable_shared_from_this<GlWindow>,
|
|
||||||
virtual public Window,
|
|
||||||
virtual public GlContainerInterface
|
|
||||||
{
|
|
||||||
friend class GlApplication;
|
|
||||||
friend class GlComponent;
|
|
||||||
friend class GlFlex;
|
|
||||||
friend class GlLabel;
|
|
||||||
friend class GlStack;
|
|
||||||
|
|
||||||
public:
|
|
||||||
GlWindow(const GlWindow&) = delete;
|
|
||||||
GlWindow(GlWindow&&) = delete;
|
|
||||||
~GlWindow();
|
|
||||||
|
|
||||||
void create_component(const ComponentParams& params, InitFunction<Component> init) final;
|
|
||||||
void create_label(const LabelParams& params, InitFunction<Label> init) final;
|
|
||||||
void create_flex(const StackParams& params, InitFunction<Flex> init) final;
|
|
||||||
void create_stack(const StackParams& params, InitFunction<Stack> init) final;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void render() final;
|
|
||||||
|
|
||||||
std::shared_ptr<GlFontManager> gl_font_manager;
|
|
||||||
|
|
||||||
GLFWwindow* glfw_window;
|
|
||||||
GLuint gl_program;
|
|
||||||
|
|
||||||
GlWindow(std::shared_ptr<Application> app, int width, int height, const std::string& title);
|
|
||||||
std::shared_ptr<GlWindow> getptr() { return shared_from_this(); }
|
|
||||||
|
|
||||||
void init();
|
|
||||||
void deinit();
|
|
||||||
|
|
||||||
static void glfw_resize_callback(GLFWwindow* window, int width, int height);
|
|
||||||
static void glfw_iconify_callback(GLFWwindow* window, int iconified);
|
|
||||||
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
||||||
// static void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
|
|
||||||
};
|
|
||||||
} // namespace uui
|
|
||||||
|
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "uui/component.hpp"
|
|
||||||
#include "uui/label.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
class Stack: virtual public Component
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void create_component(const StackComponentParams& params, InitFunction<Component> init) = 0;
|
|
||||||
virtual void create_label(const StackLabelParams& params, InitFunction<Label> init) = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
Direction direction;
|
|
||||||
int content_width;
|
|
||||||
int content_height;
|
|
||||||
|
|
||||||
virtual std::tuple<int, int> get_child_position(const std::size_t child_index) const = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
#include <optional>
|
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
#include "types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
struct Style
|
|
||||||
{
|
|
||||||
enum Position
|
|
||||||
{
|
|
||||||
RELATIVE,
|
|
||||||
ABSOLUTE
|
|
||||||
};
|
|
||||||
enum Alignment
|
|
||||||
{
|
|
||||||
START,
|
|
||||||
CENTER,
|
|
||||||
END
|
|
||||||
};
|
|
||||||
struct AbsolutePostion
|
|
||||||
{
|
|
||||||
std::optional<position_t> left;
|
|
||||||
std::optional<position_t> right;
|
|
||||||
std::optional<position_t> top;
|
|
||||||
std::optional<position_t> bottom;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Layout
|
|
||||||
Position position;
|
|
||||||
Alignment horizontal_alignment;
|
|
||||||
Alignment vertical_alignment;
|
|
||||||
std::optional<uui::size_t> width;
|
|
||||||
std::optional<uui::size_t> height;
|
|
||||||
std::optional<uui::size_t> margin;
|
|
||||||
std::optional<uui::size_t> padding;
|
|
||||||
// For absolute positioning
|
|
||||||
std::unique_ptr<AbsolutePostion> absolute_position;
|
|
||||||
|
|
||||||
// Color
|
|
||||||
std::optional<std::tuple<float, float, float, float>> background_color;
|
|
||||||
};
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,67 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <functional>
|
|
||||||
#include <tuple>
|
|
||||||
#include <variant>
|
|
||||||
|
|
||||||
namespace uui
|
|
||||||
{
|
|
||||||
namespace Config
|
|
||||||
{
|
|
||||||
constexpr int MOUSE_GRID_WIDTH = 20;
|
|
||||||
constexpr int MOUSE_GRID_HEIGHT = 20;
|
|
||||||
}; // namespace Config
|
|
||||||
|
|
||||||
template<typename T> using InitFunction = const std::function<void(T&)>&;
|
|
||||||
typedef std::variant<int, float> position_t;
|
|
||||||
typedef std::variant<int, float> size_t;
|
|
||||||
typedef std::tuple<float, float, float, float> color_t;
|
|
||||||
|
|
||||||
enum class ComponentType
|
|
||||||
{
|
|
||||||
UNASSIGNED,
|
|
||||||
COMPONENT,
|
|
||||||
LABEL,
|
|
||||||
FLEX,
|
|
||||||
STACK,
|
|
||||||
WINDOW
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class Direction
|
|
||||||
{
|
|
||||||
HORIZONTAL,
|
|
||||||
VERTICAL
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentParams
|
|
||||||
{
|
|
||||||
uui::position_t x;
|
|
||||||
uui::position_t y;
|
|
||||||
uui::size_t width;
|
|
||||||
uui::size_t height;
|
|
||||||
};
|
|
||||||
struct LabelParams
|
|
||||||
{
|
|
||||||
uui::position_t x;
|
|
||||||
uui::position_t y;
|
|
||||||
const std::string& text;
|
|
||||||
const uui::color_t& text_color;
|
|
||||||
};
|
|
||||||
struct StackParams
|
|
||||||
{
|
|
||||||
const uui::position_t x;
|
|
||||||
const uui::position_t y;
|
|
||||||
const uui::Direction direction;
|
|
||||||
};
|
|
||||||
struct StackComponentParams
|
|
||||||
{
|
|
||||||
uui::size_t width;
|
|
||||||
uui::size_t height;
|
|
||||||
};
|
|
||||||
struct StackLabelParams
|
|
||||||
{
|
|
||||||
const std::string& text;
|
|
||||||
const uui::color_t& text_color;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace uui
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "uui/application.hpp"
|
|
||||||
#include "uui/component.hpp"
|
|
||||||
#include "uui/flex.hpp"
|
|
||||||
#include "uui/label.hpp"
|
|
||||||
#include "uui/stack.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
#include "uui/window.hpp"
|
|
||||||
|
|
@ -1,52 +1,24 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "uui/application.hpp"
|
#include "graphic_context.hpp"
|
||||||
#include "uui/container_interface.hpp"
|
#include "uui/component.hpp"
|
||||||
#include "uui/font_manager.hpp"
|
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
namespace uui
|
namespace uui
|
||||||
{
|
{
|
||||||
class Component;
|
class Window
|
||||||
class Label;
|
|
||||||
class Flex;
|
|
||||||
class Stack;
|
|
||||||
class Window: virtual public ContainerInterface
|
|
||||||
{
|
{
|
||||||
friend class Component;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::shared_ptr<FontManager> font_manager;
|
std::string title;
|
||||||
|
|
||||||
virtual void create_component(const ComponentParams& params, InitFunction<Component> init) = 0;
|
virtual void add_component(const Component& box) = 0;
|
||||||
virtual void create_label(const LabelParams& params, InitFunction<Label> init) = 0;
|
|
||||||
virtual void create_flex(const StackParams& params, InitFunction<Flex> init) = 0;
|
|
||||||
virtual void create_stack(const StackParams& params, InitFunction<Stack> init) = 0;
|
|
||||||
|
|
||||||
const std::string& title() { return _title; }
|
|
||||||
int width() { return _width; };
|
|
||||||
int height() { return _height; };
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ComponentType _type = ComponentType::UNASSIGNED;
|
GLFWwindow* glfw_window;
|
||||||
|
|
||||||
std::shared_ptr<Application> _app;
|
virtual void draw() = 0;
|
||||||
bool _initialized;
|
|
||||||
|
|
||||||
std::string _title;
|
|
||||||
int _width;
|
|
||||||
int _height;
|
|
||||||
bool _render_needed;
|
|
||||||
bool _resize_needed;
|
|
||||||
bool _iconified;
|
|
||||||
|
|
||||||
std::array<std::array<std::vector<std::shared_ptr<Component>>, Config::MOUSE_GRID_HEIGHT>, Config::MOUSE_GRID_WIDTH>
|
|
||||||
_grid_click;
|
|
||||||
|
|
||||||
virtual void render() = 0;
|
|
||||||
};
|
};
|
||||||
} // namespace uui
|
} // namespace uui
|
||||||
|
|
|
||||||
44
make.py
44
make.py
|
|
@ -1,38 +1,50 @@
|
||||||
#! python3
|
#! python3
|
||||||
|
|
||||||
|
import os
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
import shutil
|
import shutil
|
||||||
|
|
||||||
from umake.umake import get_hash, make, Config
|
from umake import get_hash, make
|
||||||
|
|
||||||
|
|
||||||
|
class Config:
|
||||||
|
CC = 'g++'
|
||||||
|
APPS = ['test/example_gl', 'test/benchmark_text']
|
||||||
|
IGNORE_APPS = []
|
||||||
|
JOB_COUNT = int(os.cpu_count() * 0.8)
|
||||||
|
|
||||||
|
BIN_DIR = Path('bin')
|
||||||
|
INCLUDE_DIR = Path('include')
|
||||||
|
OBJECT_DIR = Path('obj')
|
||||||
|
SOURCE_DIR = Path('src')
|
||||||
|
|
||||||
|
COMMON_FLAGS = '-std=c++17 -fno-semantic-interposition'
|
||||||
|
COMMON_DEBUG_FLAGS = '-g -DDEBUG'
|
||||||
|
COMMON_RELEASE_FLAGS = '-O2 -flto'
|
||||||
|
COMPILE_FLAGS = f'-Wall -I{INCLUDE_DIR} `pkg-config --cflags glfw3 vulkan gl x11 freetype2`'
|
||||||
|
LINK_FLAGS = '-lpthread -ldl `pkg-config --libs glfw3 vulkan gl x11 freetype2`'
|
||||||
|
|
||||||
|
PRE_COMPILE_FUNCTION = None
|
||||||
|
|
||||||
|
CPP_SOURCES = [filepath for filepath in SOURCE_DIR.rglob('*.cpp') if not filepath.name.startswith('.')]
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
config = Config()
|
|
||||||
|
|
||||||
def pre_compile():
|
def pre_compile():
|
||||||
# Copying OpenGL shaders
|
# Copying OpenGL shaders
|
||||||
src_opengl_shader_path = config.source_dir / 'uui' / 'opengl' / 'shaders'
|
src_opengl_shader_path = Config.SOURCE_DIR / 'uui' / 'opengl' / 'shaders'
|
||||||
for shader_path in (
|
for shader_path in (
|
||||||
list(src_opengl_shader_path.rglob('*.vert'))
|
list(src_opengl_shader_path.rglob('*.vert'))
|
||||||
+ list(src_opengl_shader_path.rglob('*.frag'))):
|
+ list(src_opengl_shader_path.rglob('*.frag'))):
|
||||||
out_path = config.bin_dir / shader_path.relative_to(config.source_dir)
|
out_path = Config.BIN_DIR / shader_path.relative_to(Config.SOURCE_DIR)
|
||||||
if out_path.exists() and get_hash(shader_path) == get_hash(out_path):
|
if out_path.exists() and get_hash(shader_path) == get_hash(out_path):
|
||||||
continue
|
continue
|
||||||
if not out_path.parent.exists():
|
if not out_path.parent.exists():
|
||||||
out_path.parent.mkdir(parents=True)
|
out_path.parent.mkdir(parents=True)
|
||||||
shutil.copy(shader_path, out_path)
|
shutil.copy(shader_path, out_path)
|
||||||
|
|
||||||
|
Config.PRE_COMPILE_FUNCTION = pre_compile
|
||||||
config.apps = [str(p.relative_to(Path('src')))[:-4] for p in (config.source_dir / 'test').rglob('*.cpp')]
|
make(Config)
|
||||||
config.watch = True
|
|
||||||
|
|
||||||
config.common_flags = '-std=c++20 -fno-semantic-interposition'
|
|
||||||
config.common_debug_flags = '-g -Og -DDEBUG'
|
|
||||||
config.common_release_flags = '-O2 -flto=auto'
|
|
||||||
config.compile_flags = f'-Wall -Wextra -Wpedantic -Wconversion -I{config.include_dir} `pkg-config --cflags glfw3 gl x11 freetype2`'
|
|
||||||
config.link_flags = '-lpthread -ldl `pkg-config --libs glfw3 gl freetype2`'
|
|
||||||
config.pre_compile_function = pre_compile
|
|
||||||
make(config)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
|
|
|
||||||
5
makefile
5
makefile
|
|
@ -1,7 +1,7 @@
|
||||||
MAKE_PATH="."
|
MAKE_PATH="."
|
||||||
UMAKE_PATH="umake"
|
UMAKE_PATH="umake"
|
||||||
|
|
||||||
.PHONY: all watch debug debug_watch clean lint
|
.PHONY: all clean
|
||||||
|
|
||||||
all:
|
all:
|
||||||
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py
|
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py
|
||||||
|
|
@ -11,6 +11,3 @@ debug:
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py --clean
|
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py --clean
|
||||||
|
|
||||||
lint:
|
|
||||||
@clang-format --dry-run --Werror include/uui/*.hpp include/uui/**/*.hpp src/uui/*.cpp src/uui/**/*.cpp src/test/*.cpp
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
# UUI : micro UI Toolkit
|
# UUI : micro UI Toolkit
|
||||||
|
|
||||||
|
|
||||||
* C++ + Vulkan/OpenGL
|
* C++ + Vulkan/OpenGL
|
||||||
|
|
||||||
* Python binding
|
* Python binding
|
||||||
|
|
@ -8,10 +9,6 @@
|
||||||
|
|
||||||
* Let custom rendering
|
* Let custom rendering
|
||||||
|
|
||||||
* Canvas for easy drawing
|
|
||||||
|
|
||||||
* Style/Config watch option : real-time update on file change
|
|
||||||
|
|
||||||
|
|
||||||
## Technical
|
## Technical
|
||||||
|
|
||||||
|
|
@ -30,4 +27,4 @@
|
||||||
|
|
||||||
## Layout / Style
|
## Layout / Style
|
||||||
|
|
||||||
* CSS subset
|
* Constraint based? padding/margin?
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/uui.hpp"
|
#include "uui/opengl/application.hpp"
|
||||||
|
#include "uui/opengl/component.hpp"
|
||||||
|
#include "uui/opengl/label.hpp"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
@ -8,12 +10,12 @@ int main()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
auto app = uui::create_application(uui::Application::OPENGL);
|
uui::GlApplication app;
|
||||||
app->create_window(800, 600, "OpenGl!", [](uui::Window& window) {
|
// uui::GlApplication app2; // exception : application already created
|
||||||
for(int i = 0; i < 100; i += 1)
|
auto window = app.create_window(800, 600, "OpenGl!");
|
||||||
window.create_label({4 * i, 4 * i, "Hello World!", {1.0f, 1.0f, 1.0f, 0.5f}}, nullptr);
|
for(int i = 0; i < 100; i += 1)
|
||||||
});
|
window->create_label(4*i, 4*i, "Hello World!", {1.0f, 1.0f, 1.0f, 0.5f});
|
||||||
app->run();
|
app.run();
|
||||||
}
|
}
|
||||||
catch(const std::exception& error)
|
catch(const std::exception& error)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/uui.hpp"
|
#include "uui/opengl/application.hpp"
|
||||||
|
#include "uui/opengl/component.hpp"
|
||||||
|
#include "uui/opengl/label.hpp"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
@ -10,94 +12,36 @@ int main()
|
||||||
{
|
{
|
||||||
cout << "Starting example 1" << endl;
|
cout << "Starting example 1" << endl;
|
||||||
{
|
{
|
||||||
auto app = uui::create_application(uui::Application::OPENGL);
|
uui::GlApplication app;
|
||||||
// auto app2 = uui::create_application(uui::Application::OPENGL); // exception : application already created
|
// uui::GlApplication app2; // exception : application already created
|
||||||
app->create_window(800, 600, "OpenGl!", [](uui::Window& window) {
|
auto window = app.create_window(800, 600, "OpenGl!");
|
||||||
window.create_component({.x = 0, .y = 100, .width = 0.5f, .height = 50}, [](uui::Component& component) {
|
auto comp = window->create_component(0, 100, 0.5f, 50);
|
||||||
component.set_background_color(0.8f, 0.1f, 0.5f);
|
comp->set_background_color(0.8f, 0.1f, 0.5f);
|
||||||
});
|
comp = window->create_component(0.25f, 50, 0.4f, 150);
|
||||||
|
comp->set_background_color(0.3f, 0.8f, 0.4f, 0.5f);
|
||||||
window.create_component(
|
auto label = window->create_label(50, 50, "Hello World!", {0.5f, 1.0f, 0.5f, 1.0f});
|
||||||
{.x = 0.25f, .y = 50, .width = 0.4f, .height = 150},
|
label->set_background_color(0.1f, 0.2f, 0.5f, 0.8f);
|
||||||
[](uui::Component& component) { component.set_background_color(0.3f, 0.8f, 0.4f, 0.5f); });
|
label = window->create_label(0.5f, 0.5f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.5f});
|
||||||
|
label->set_background_color(0.5f, 0.5f, 0.1f);
|
||||||
window.create_label(
|
label = window->create_label(0.75f, 0.75f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.1f});
|
||||||
{.x = 50, .y = 50, .text = "Hello World!", .text_color = {0.5f, 1.0f, 0.5f, 1.0f}},
|
app.run();
|
||||||
[](uui::Label& label) { label.set_background_color(0.1f, 0.2f, 0.5f, 0.8f); });
|
|
||||||
|
|
||||||
window.create_label({0.5f, 0.5f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.5f}}, [](uui::Label& label) {
|
|
||||||
label.set_background_color(0.5f, 0.5f, 0.1f);
|
|
||||||
});
|
|
||||||
window.create_label({0.75f, 0.75f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.1f}}, {});
|
|
||||||
|
|
||||||
window.create_flex({200, 0.6f, uui::Direction::HORIZONTAL}, [](uui::Flex& flex) {
|
|
||||||
flex.create_component({.width = 100, .height = 50}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.75f, 0.25f);
|
|
||||||
});
|
|
||||||
flex.create_label({.text = "test", .text_color = {0.8f, 0.2f, 0.2f, 1.0f}}, {});
|
|
||||||
flex.create_component({100, 20}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.25f, 0.75f);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
window.create_flex({50, 400, uui::Direction::VERTICAL}, [](uui::Flex& flex) {
|
|
||||||
flex.create_component({50, 100}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.75f, 0.25f);
|
|
||||||
});
|
|
||||||
flex.create_label({"test", {0.8f, 0.2f, 0.2f, 1.0f}}, {});
|
|
||||||
flex.create_component({100, 20}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.25f, 0.75f);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
app->create_window(800, 600, "OpenGl 2", [](uui::Window& window) {
|
|
||||||
window.create_stack(
|
|
||||||
{.x = 200, .y = 0.6f, .direction = uui::Direction::HORIZONTAL}, [](uui::Stack& stack) {
|
|
||||||
stack.create_component({.width = 100, .height = 50}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.75f, 0.25f);
|
|
||||||
});
|
|
||||||
stack.create_label({.text = "test", .text_color = {0.8f, 0.2f, 0.2f, 1.0f}}, {});
|
|
||||||
stack.create_component({.width = 100, .height = 20}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.25f, 0.75f);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
window.create_stack({.x = 50, .y = 400, .direction = uui::Direction::VERTICAL}, [](uui::Stack& stack) {
|
|
||||||
stack.create_component({.width = 100, .height = 50}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.75f, 0.25f);
|
|
||||||
});
|
|
||||||
stack.create_label({.text = "test", .text_color = {0.8f, 0.2f, 0.2f, 1.0f}}, {});
|
|
||||||
stack.create_component({.width = 100, .height = 20}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(0.2f, 0.25f, 0.75f);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
app->run();
|
|
||||||
}
|
}
|
||||||
cout << "\nStarting example 2" << endl;
|
// cout << "\nStarting example 2" << endl;
|
||||||
{
|
// {
|
||||||
auto app = uui::create_application(uui::Application::OPENGL);
|
// uui::GlApplication app;
|
||||||
app->create_window(800, 600, "OpenGl!", [](uui::Window& window) {
|
// auto window_1 = app.create_window(800, 600, "OpenGl!");
|
||||||
window.create_component({0.25f, 0.25f, 0.5f, 0.5f}, [](uui::Component& component) {
|
// auto comp = window_1->create_component(0.25f, 0.25f, 0.5f, 0.5f);
|
||||||
component.set_background_color(0.8f, 0.1f, 0.5f);
|
// comp->set_background_color(0.8f, 0.1f, 0.5f);
|
||||||
});
|
// comp = window_1->create_component(0.75f, 0.75f, 0.25f, 0.25f);
|
||||||
window.create_component({0.75f, 0.75f, 0.25f, 0.25f}, [](uui::Component& component) {
|
// comp->set_background_color(0.2f, 0.1f, 0.5f);
|
||||||
component.set_background_color(0.2f, 0.1f, 0.5f);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
app->create_window(600, 600, "OpenGL 2!", [](uui::Window& window) {
|
// auto window_2 = app.create_window(600, 600, "OpenGL 2!");
|
||||||
window.create_component({0, 0.5f, 100, 0.5f}, [](uui::Component& component) {
|
// comp = window_2->create_component(0, 0.5f, 100, 0.5f);
|
||||||
component.set_background_color(0.2f, 0.5f, 0.3f);
|
// comp->set_background_color(0.2f, 0.5f, 0.3f);
|
||||||
});
|
// auto label = window_2->create_label(50, 50, "Hello World!", {0.5f, 1.0f, 0.5f, 1.0f});
|
||||||
window.create_label({50, 50, "Hello World!", {0.5f, 1.0f, 0.5f, 1.0f}}, [](uui::Label& label) {
|
// label->set_background_color(0.1f, 0.2f, 0.5f);
|
||||||
label.set_background_color(0.1f, 0.2f, 0.5f);
|
// app.run();
|
||||||
});
|
// }
|
||||||
});
|
|
||||||
app->run();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch(const std::exception& error)
|
catch(const std::exception& error)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
#include "uui/uui.hpp"
|
|
||||||
|
|
||||||
int main()
|
|
||||||
{
|
|
||||||
auto app = uui::create_application(uui::Application::OPENGL);
|
|
||||||
app->create_window(800, 600, "UUI sample", [](uui::Window& window) {
|
|
||||||
window.create_component({.x = 0, .y = 0, .width = 200, .height = 100}, [](uui::Component& component) {
|
|
||||||
component.set_background_color(1.0f, 0.f, 0.f, 0.5f);
|
|
||||||
});
|
|
||||||
window.create_label(
|
|
||||||
{.x = 0.5f, .y = 0.5f, .text = "Hello world!", .text_color = {0.8f, 0.8f, 0.8f, 1.0f}}, nullptr);
|
|
||||||
});
|
|
||||||
app->run();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,20 +1,3 @@
|
||||||
#include "uui/application.hpp"
|
#include "uui/application.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
bool uui::Application::application_created = false;
|
||||||
|
|
||||||
#include "uui/opengl/application.hpp"
|
|
||||||
|
|
||||||
std::shared_ptr<uui::Application> uui::Application::current_application;
|
|
||||||
|
|
||||||
std::shared_ptr<uui::Application> uui::create_application(uui::Application::Implementaion implementation)
|
|
||||||
{
|
|
||||||
switch(implementation)
|
|
||||||
{
|
|
||||||
case uui::Application::Implementaion::OPENGL:
|
|
||||||
if(uui::Application::current_application != nullptr)
|
|
||||||
throw std::runtime_error("Application error: the application already created");
|
|
||||||
std::shared_ptr<uui::Application> new_application(new uui::GlApplication());
|
|
||||||
uui::Application::current_application = new_application;
|
|
||||||
return new_application;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -3,35 +3,17 @@
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/opengl/window.hpp"
|
uui::GlApplication* uui::GlApplication::application_pointer = nullptr;
|
||||||
|
|
||||||
uui::GlApplication::GlApplication()
|
uui::GlApplication::GlApplication()
|
||||||
{
|
{
|
||||||
|
if(application_pointer != nullptr)
|
||||||
|
throw std::runtime_error("GlApplication error: the application already created");
|
||||||
if constexpr(debug_mode)
|
if constexpr(debug_mode)
|
||||||
std::cout << "Creating the GlApplication in debug mode" << std::endl;
|
std::cout << "Creating the GlApplication in debug mode" << std::endl;
|
||||||
else
|
else
|
||||||
std::cout << "Creating the GlApplication in release mode" << std::endl;
|
std::cout << "Creating the GlApplication in release mode" << std::endl;
|
||||||
initialized = false;
|
|
||||||
|
|
||||||
init();
|
|
||||||
}
|
|
||||||
|
|
||||||
uui::GlApplication::~GlApplication()
|
|
||||||
{
|
|
||||||
if constexpr(debug_mode)
|
|
||||||
std::cout << "Destroying the GlApplication" << std::endl;
|
|
||||||
if(initialized)
|
|
||||||
deinit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlApplication::init()
|
|
||||||
{
|
|
||||||
if constexpr(debug_mode)
|
|
||||||
std::cout << "Initialize the GlApplication" << std::endl;
|
|
||||||
|
|
||||||
// Init GLFW
|
// Init GLFW
|
||||||
// Avoiding libdecor would be better
|
|
||||||
// glfwInitHint(GLFW_WAYLAND_LIBDECOR, GLFW_WAYLAND_DISABLE_LIBDECOR);
|
|
||||||
glfwInit();
|
glfwInit();
|
||||||
// Set all the required options for GLFW
|
// Set all the required options for GLFW
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||||
|
|
@ -41,24 +23,22 @@ void uui::GlApplication::init()
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
|
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
|
||||||
|
|
||||||
initialized = true;
|
application_pointer = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlApplication::deinit()
|
uui::GlApplication::~GlApplication()
|
||||||
{
|
{
|
||||||
if constexpr(debug_mode)
|
if constexpr(debug_mode)
|
||||||
std::cout << "Deinit the GlApplication" << std::endl;
|
std::cout << "Destroying the GlApplication" << std::endl;
|
||||||
windows.clear();
|
windows.clear();
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
initialized = false;
|
application_pointer = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlApplication::run()
|
void uui::GlApplication::run()
|
||||||
{
|
{
|
||||||
if constexpr(debug_mode)
|
if constexpr(debug_mode)
|
||||||
std::cout << "Starting the GlApplication" << std::endl;
|
std::cout << "Starting the GlApplication" << std::endl;
|
||||||
if(!initialized)
|
|
||||||
init();
|
|
||||||
|
|
||||||
auto start_time = std::chrono::high_resolution_clock::now();
|
auto start_time = std::chrono::high_resolution_clock::now();
|
||||||
auto end_time = start_time;
|
auto end_time = start_time;
|
||||||
|
|
@ -71,7 +51,7 @@ void uui::GlApplication::run()
|
||||||
if constexpr(debug_mode)
|
if constexpr(debug_mode)
|
||||||
{
|
{
|
||||||
end_time = std::chrono::high_resolution_clock::now();
|
end_time = std::chrono::high_resolution_clock::now();
|
||||||
render_duration = std::chrono::duration<float, std::milli>(end_time - start_time).count();
|
render_duration = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
|
||||||
// std::cout << "Frame " << frame_count << ", duration: " << render_duration << std::endl;
|
// std::cout << "Frame " << frame_count << ", duration: " << render_duration << std::endl;
|
||||||
if(frame_count > 0.0f && render_duration > 500.0f)
|
if(frame_count > 0.0f && render_duration > 500.0f)
|
||||||
{
|
{
|
||||||
|
|
@ -95,8 +75,6 @@ void uui::GlApplication::run()
|
||||||
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
|
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
|
||||||
glfwSwapInterval(1);
|
glfwSwapInterval(1);
|
||||||
}
|
}
|
||||||
if constexpr(debug_mode)
|
|
||||||
std::cout << "\nGlApplication closing GlWindow : " << window->title() << std::endl;
|
|
||||||
window->deinit();
|
window->deinit();
|
||||||
windows.erase(it);
|
windows.erase(it);
|
||||||
it -= 1;
|
it -= 1;
|
||||||
|
|
@ -107,7 +85,7 @@ void uui::GlApplication::run()
|
||||||
window->render();
|
window->render();
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(window->_render_needed && !window->_iconified)
|
if(window->render_needed && !window->iconified)
|
||||||
window->render();
|
window->render();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -117,12 +95,11 @@ void uui::GlApplication::run()
|
||||||
}
|
}
|
||||||
if constexpr(debug_mode)
|
if constexpr(debug_mode)
|
||||||
std::cout << "Ending the GlApplication" << std::endl;
|
std::cout << "Ending the GlApplication" << std::endl;
|
||||||
current_application = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlApplication::create_window(int width, int height, const std::string& title, uui::InitFunction<Window> init)
|
std::shared_ptr<uui::GlWindow> uui::GlApplication::create_window(int width, int height, const std::string& title)
|
||||||
{
|
{
|
||||||
auto window = std::shared_ptr<uui::GlWindow>(new uui::GlWindow(current_application, width, height, title));
|
std::shared_ptr<uui::GlWindow> window(new uui::GlWindow(this, windows.size(), width, height, title));
|
||||||
window->init();
|
window->init();
|
||||||
windows.push_back(window);
|
windows.push_back(window);
|
||||||
glfwSwapInterval(1);
|
glfwSwapInterval(1);
|
||||||
|
|
@ -131,12 +108,10 @@ void uui::GlApplication::create_window(int width, int height, const std::string&
|
||||||
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
|
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
|
||||||
glfwSwapInterval(0);
|
glfwSwapInterval(0);
|
||||||
}
|
}
|
||||||
|
return window;
|
||||||
if(window != nullptr && init != nullptr)
|
|
||||||
init(*window);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<uui::Window> uui::GlApplication::get_window(std::size_t index) const
|
std::shared_ptr<uui::GlWindow> uui::GlApplication::get_window(size_t index) const
|
||||||
{
|
{
|
||||||
if(index > windows.size())
|
if(index > windows.size())
|
||||||
throw std::runtime_error("Application doesn't have window at given index");
|
throw std::runtime_error("Application doesn't have window at given index");
|
||||||
|
|
|
||||||
|
|
@ -3,62 +3,46 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/opengl/application.hpp"
|
#include "uui/opengl/application.hpp"
|
||||||
#include "uui/opengl/container.hpp"
|
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
#include "uui/opengl/gl_utils.hpp"
|
||||||
|
|
||||||
uui::GlComponent::GlComponent(
|
uui::GlComponent::GlComponent(
|
||||||
std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent,
|
std::shared_ptr<GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y,
|
||||||
std::size_t parent_index, const ComponentParams& params)
|
const std::variant<int, float> width, const std::variant<int, float> height):
|
||||||
|
window(window),
|
||||||
|
position_x(x), position_y(y), size_width(width), size_height(height), initialized(false)
|
||||||
{
|
{
|
||||||
if constexpr(uui::Application::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Creating a GlComponent " << parent_index << std::endl;
|
std::cout << "Creating a GlBox" << std::endl;
|
||||||
|
|
||||||
_type = ComponentType::COMPONENT;
|
coord_all_relative = true;
|
||||||
|
auto parse_coords = [&](std::variant<int, float>& value) {
|
||||||
gl_window = window;
|
|
||||||
this->_window = std::static_pointer_cast<uui::Window>(window);
|
|
||||||
this->_window_index = window_index;
|
|
||||||
this->_parent = std::static_pointer_cast<uui::Container>(parent);
|
|
||||||
this->_parent_index = parent_index;
|
|
||||||
|
|
||||||
_initialized = false;
|
|
||||||
|
|
||||||
_position_x = params.x;
|
|
||||||
_position_y = params.y;
|
|
||||||
_width = params.width;
|
|
||||||
_height = params.height;
|
|
||||||
|
|
||||||
_coord_all_relative = true;
|
|
||||||
auto parse_coords = [&](position_t& value) {
|
|
||||||
if(value.index() == 0)
|
if(value.index() == 0)
|
||||||
{
|
{
|
||||||
if(std::get<0>(value) == 0)
|
if(std::get<0>(value) == 0)
|
||||||
value = 0.0f;
|
value = 0.0f;
|
||||||
else
|
else
|
||||||
_coord_all_relative = false;
|
coord_all_relative = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
parse_coords(_position_x);
|
parse_coords(position_x);
|
||||||
parse_coords(_position_y);
|
parse_coords(position_y);
|
||||||
parse_coords(_width);
|
parse_coords(size_width);
|
||||||
parse_coords(_height);
|
parse_coords(size_height);
|
||||||
|
|
||||||
_background_color = {0.0f, 0.0f, 0.0f, 0.0f};
|
background_color = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
}
|
}
|
||||||
|
|
||||||
uui::GlComponent::~GlComponent()
|
uui::GlComponent::~GlComponent()
|
||||||
{
|
{
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Destructor GlComponent " << _parent_index << std::endl;
|
std::cout << "Closing a GlBox" << std::endl;
|
||||||
if(_initialized)
|
if(initialized)
|
||||||
deinit();
|
deinit();
|
||||||
// if(parent != window)
|
|
||||||
// parent->remove_child(0); // TODO
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlComponent::set_background_color(float r, float g, float b, float a /*=0.0f*/)
|
void uui::GlComponent::set_background_color(float r, float g, float b, float a /*=0.0f*/)
|
||||||
{
|
{
|
||||||
_background_color = {r, g, b, a};
|
background_color = {r, g, b, a};
|
||||||
glBindVertexArray(gl_vao);
|
glBindVertexArray(gl_vao);
|
||||||
set_vbo_data();
|
set_vbo_data();
|
||||||
glBindVertexArray(0); // Optional : for safety
|
glBindVertexArray(0); // Optional : for safety
|
||||||
|
|
@ -66,8 +50,8 @@ void uui::GlComponent::set_background_color(float r, float g, float b, float a /
|
||||||
|
|
||||||
void uui::GlComponent::init()
|
void uui::GlComponent::init()
|
||||||
{
|
{
|
||||||
if(_initialized)
|
if(initialized)
|
||||||
throw std::runtime_error("GlComponent error : calling init while already initialized");
|
throw std::runtime_error("GlBox error : calling init while already initialized");
|
||||||
|
|
||||||
glGenVertexArrays(1, &gl_vao);
|
glGenVertexArrays(1, &gl_vao);
|
||||||
glGenBuffers(1, &gl_vbo);
|
glGenBuffers(1, &gl_vbo);
|
||||||
|
|
@ -80,8 +64,8 @@ void uui::GlComponent::init()
|
||||||
set_vbo_data();
|
set_vbo_data();
|
||||||
|
|
||||||
unsigned int indices[] = {
|
unsigned int indices[] = {
|
||||||
0, 1, 3, // first triangle
|
0, 1, 3, // first triangle
|
||||||
1, 2, 3 // second triangle
|
1, 2, 3 // second triangle
|
||||||
};
|
};
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_ebo);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_ebo);
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
|
|
@ -94,73 +78,65 @@ void uui::GlComponent::init()
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
|
|
||||||
_initialized = true;
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlComponent::set_vbo_data()
|
void uui::GlComponent::set_vbo_data()
|
||||||
{
|
{
|
||||||
float vert_x = _position_x.index() == 1
|
float vert_x =
|
||||||
? std::get<1>(_position_x)
|
position_x.index() == 1 ? std::get<1>(position_x) : static_cast<float>(std::get<0>(position_x)) / static_cast<float>(window->width);
|
||||||
: static_cast<float>(std::get<0>(_position_x)) / static_cast<float>(_window->width());
|
float vert_y =
|
||||||
float vert_y = _position_y.index() == 1
|
position_y.index() == 1 ? std::get<1>(position_y) : static_cast<float>(std::get<0>(position_y)) / static_cast<float>(window->height);
|
||||||
? std::get<1>(_position_y)
|
float vert_w =
|
||||||
: static_cast<float>(std::get<0>(_position_y)) / static_cast<float>(_window->height());
|
size_width.index() == 1 ? std::get<1>(size_width) : static_cast<float>(std::get<0>(size_width)) / static_cast<float>(window->width);
|
||||||
float vert_w = _width.index() == 1 ? std::get<1>(_width)
|
float vert_h = size_height.index() == 1 ? std::get<1>(size_height)
|
||||||
: static_cast<float>(std::get<0>(_width)) / static_cast<float>(_window->width());
|
: static_cast<float>(std::get<0>(size_height)) / static_cast<float>(window->height);
|
||||||
float vert_h = _height.index() == 1
|
|
||||||
? std::get<1>(_height)
|
|
||||||
: static_cast<float>(std::get<0>(_height)) / static_cast<float>(_window->height());
|
|
||||||
float x_min = (2.0f * vert_x) - 1.0f;
|
float x_min = (2.0f * vert_x) - 1.0f;
|
||||||
float x_max = x_min + (2.0f * vert_w);
|
float x_max = x_min + (2.0f * vert_w);
|
||||||
float y_min = (-2.0f * vert_y) + 1.0f;
|
float y_min = (-2.0f * vert_y) + 1.0f;
|
||||||
float y_max = y_min - (2.0f * vert_h);
|
float y_max = y_min - (2.0f * vert_h);
|
||||||
|
std::cout << "Sending vbo data with color: " << background_color[0] << ", " << background_color[1] << ", " << background_color[2] << ", "
|
||||||
|
<< background_color[3] << std::endl;
|
||||||
// clang-format off
|
// clang-format off
|
||||||
float vertices[] =
|
float vertices[] = {
|
||||||
{
|
x_max, y_min, background_color[0] , background_color[1], background_color[2], background_color[3], // top right
|
||||||
x_max, y_min, _background_color[0], _background_color[1], _background_color[2], _background_color[3], // top right
|
x_max, y_max, background_color[0] , background_color[1], background_color[2], background_color[3], // bottom right
|
||||||
x_max, y_max, _background_color[0], _background_color[1], _background_color[2], _background_color[3], // bottom right
|
x_min, y_max, background_color[0] , background_color[1], background_color[2], background_color[3], // bottom left
|
||||||
x_min, y_max, _background_color[0], _background_color[1], _background_color[2], _background_color[3], // bottom left
|
x_min, y_min, background_color[0] , background_color[1], background_color[2], background_color[3] // top left
|
||||||
x_min, y_min, _background_color[0], _background_color[1], _background_color[2], _background_color[3] // top left
|
|
||||||
};
|
};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, gl_vbo);
|
glBindBuffer(GL_ARRAY_BUFFER, gl_vbo);
|
||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
glVertexAttribPointer(
|
glVertexAttribPointer(
|
||||||
0, // index
|
0, // index
|
||||||
2, // size
|
2, // size
|
||||||
GL_FLOAT, // type
|
GL_FLOAT, // type
|
||||||
GL_FALSE, // enable normalization,
|
GL_FALSE, // enable normalization,
|
||||||
6 * sizeof(float), // stride
|
6 * sizeof(float), // stride
|
||||||
(void*)0 // offset
|
(void*)0 // offset
|
||||||
);
|
);
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
glVertexAttribPointer(
|
glVertexAttribPointer(
|
||||||
1, // index
|
1, // index
|
||||||
4, // size
|
4, // size
|
||||||
GL_FLOAT, // type
|
GL_FLOAT, // type
|
||||||
GL_FALSE, // enable normalization,
|
GL_FALSE, // enable normalization,
|
||||||
6 * sizeof(float), // stride
|
6 * sizeof(float), // stride
|
||||||
(void*)(2 * sizeof(float)) // offset
|
(void*)(2 * sizeof(float)) // offset
|
||||||
);
|
);
|
||||||
glEnableVertexAttribArray(1);
|
glEnableVertexAttribArray(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlComponent::deinit()
|
void uui::GlComponent::deinit()
|
||||||
{
|
{
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if(!initialized)
|
||||||
std::cout << "Deinit GlComponent " << _parent_index << std::endl;
|
throw std::runtime_error("GlBox error : calling deinit while not initialized");
|
||||||
|
|
||||||
if(!_initialized)
|
|
||||||
throw std::runtime_error("GlComponent error : calling deinit while not initialized");
|
|
||||||
|
|
||||||
glDeleteVertexArrays(1, &gl_vao);
|
glDeleteVertexArrays(1, &gl_vao);
|
||||||
glDeleteBuffers(1, &gl_vbo);
|
glDeleteBuffers(1, &gl_vbo);
|
||||||
glDeleteBuffers(1, &gl_ebo);
|
glDeleteBuffers(1, &gl_ebo);
|
||||||
|
initialized = false;
|
||||||
_window = nullptr;
|
|
||||||
_parent = nullptr;
|
|
||||||
_initialized = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlComponent::render()
|
void uui::GlComponent::render()
|
||||||
|
|
@ -171,12 +147,8 @@ void uui::GlComponent::render()
|
||||||
|
|
||||||
void uui::GlComponent::on_resize()
|
void uui::GlComponent::on_resize()
|
||||||
{
|
{
|
||||||
bool is_in_stack =
|
if(!coord_all_relative)
|
||||||
_parent != nullptr && (_parent->type() == ComponentType::FLEX || _parent->type() == ComponentType::STACK);
|
|
||||||
if(!_coord_all_relative || is_in_stack)
|
|
||||||
{
|
{
|
||||||
if(is_in_stack)
|
|
||||||
std::tie(_position_x, _position_y) = _parent->get_child_position(_parent_index);
|
|
||||||
glBindVertexArray(gl_vao);
|
glBindVertexArray(gl_vao);
|
||||||
set_vbo_data();
|
set_vbo_data();
|
||||||
glBindVertexArray(0); // Optional : for safety
|
glBindVertexArray(0); // Optional : for safety
|
||||||
|
|
|
||||||
|
|
@ -1,38 +0,0 @@
|
||||||
#include "uui/opengl/container_interface.hpp"
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "uui/opengl/component.hpp"
|
|
||||||
|
|
||||||
std::size_t uui::GlContainerInterface::push_child(std::shared_ptr<uui::Component> child [[maybe_unused]])
|
|
||||||
{
|
|
||||||
throw std::runtime_error("GlContainerInterface error : should only push GlComponent child, not Component");
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t uui::GlContainerInterface::push_child(std::shared_ptr<uui::GlComponent> child)
|
|
||||||
{
|
|
||||||
components.push_back(child);
|
|
||||||
return components.size() - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<uui::Component> uui::GlContainerInterface::get_child(std::size_t index) const
|
|
||||||
{
|
|
||||||
return components.at(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlContainerInterface::remove_child(std::size_t index)
|
|
||||||
{
|
|
||||||
components.at(index) = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::tuple<int, int> uui::GlContainerInterface::get_child_position(const std::size_t child_index [[maybe_unused]]) const
|
|
||||||
{
|
|
||||||
return {0, 0};
|
|
||||||
}
|
|
||||||
|
|
||||||
uui::GlContainerInterface::~GlContainerInterface()
|
|
||||||
{
|
|
||||||
if constexpr(uui::Application::debug_mode)
|
|
||||||
std::cout << "Destroying GlContainerInterface" << std::endl;
|
|
||||||
components.clear();
|
|
||||||
}
|
|
||||||
|
|
@ -1,124 +0,0 @@
|
||||||
#include "uui/opengl/flex.hpp"
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
|
||||||
|
|
||||||
uui::GlFlex::GlFlex(
|
|
||||||
std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent,
|
|
||||||
std::size_t parent_index, const StackParams& params):
|
|
||||||
GlComponent(window, window_index, parent, parent_index, {params.x, params.y, 0.0f, 0.0f}),
|
|
||||||
GlStack(window, window_index, parent, parent_index, params)
|
|
||||||
{
|
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
|
||||||
std::cout << "Creating a GlFlex " << parent_index << std::endl;
|
|
||||||
|
|
||||||
_type = ComponentType::FLEX;
|
|
||||||
|
|
||||||
_coord_all_relative = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::tuple<int, int> uui::GlFlex::get_child_position(const std::size_t child_index) const
|
|
||||||
{
|
|
||||||
const int initial_x = _position_x.index() == 0
|
|
||||||
? std::get<0>(_position_x)
|
|
||||||
: static_cast<int>(std::get<1>(_position_x) * static_cast<float>(_window->width()));
|
|
||||||
const int initial_y = _position_y.index() == 0
|
|
||||||
? std::get<0>(_position_y)
|
|
||||||
: static_cast<int>(std::get<1>(_position_y) * static_cast<float>(_window->height()));
|
|
||||||
|
|
||||||
if(child_index == 0)
|
|
||||||
return {initial_x, initial_y};
|
|
||||||
if(child_index >= components.size())
|
|
||||||
throw std::runtime_error("GlStack error: child_index greater than children count");
|
|
||||||
|
|
||||||
auto get_child_size = [&](std::size_t index) -> std::tuple<int, int> {
|
|
||||||
int width = 0;
|
|
||||||
int height = 0;
|
|
||||||
if(components[index] != nullptr)
|
|
||||||
{
|
|
||||||
auto& component = components[index];
|
|
||||||
if(component->width().index() == 1)
|
|
||||||
width = static_cast<int>(std::get<1>(component->width()) * static_cast<float>(_window->width()));
|
|
||||||
else
|
|
||||||
width = std::get<0>(component->width());
|
|
||||||
if(component->height().index() == 1)
|
|
||||||
height = static_cast<int>(std::get<1>(component->height()) * static_cast<float>(_window->height()));
|
|
||||||
else
|
|
||||||
height = std::get<0>(component->height());
|
|
||||||
}
|
|
||||||
return {width, height};
|
|
||||||
};
|
|
||||||
int x = initial_x;
|
|
||||||
int y = initial_y;
|
|
||||||
if(direction == Direction::HORIZONTAL)
|
|
||||||
{
|
|
||||||
int child_width;
|
|
||||||
int child_height;
|
|
||||||
int max_height = 0;
|
|
||||||
|
|
||||||
std::tie(child_width, child_height) = get_child_size(0);
|
|
||||||
if(child_height > max_height)
|
|
||||||
max_height = child_height;
|
|
||||||
x += child_width;
|
|
||||||
for(std::size_t index = 1; index < child_index; index += 1)
|
|
||||||
{
|
|
||||||
std::tie(child_width, child_height) = get_child_size(index);
|
|
||||||
if(child_height > max_height)
|
|
||||||
max_height = child_height;
|
|
||||||
if(x != initial_x && x + child_width > _window->width())
|
|
||||||
{
|
|
||||||
x = initial_x + child_width;
|
|
||||||
y += max_height;
|
|
||||||
max_height = child_height;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
x += child_width;
|
|
||||||
}
|
|
||||||
if(components[child_index] != nullptr)
|
|
||||||
{
|
|
||||||
std::tie(child_width, child_height) = get_child_size(child_index);
|
|
||||||
if(x != initial_x && x + child_width > _window->width())
|
|
||||||
{
|
|
||||||
x = initial_x;
|
|
||||||
y += max_height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int child_width;
|
|
||||||
int child_height;
|
|
||||||
int max_width = 0;
|
|
||||||
|
|
||||||
std::tie(child_width, child_height) = get_child_size(0);
|
|
||||||
if(child_width > max_width)
|
|
||||||
max_width = child_width;
|
|
||||||
y += child_height;
|
|
||||||
for(std::size_t index = 1; index < child_index; index += 1)
|
|
||||||
{
|
|
||||||
std::tie(child_width, child_height) = get_child_size(index);
|
|
||||||
if(child_width > max_width)
|
|
||||||
max_width = child_width;
|
|
||||||
if(y != initial_y && y + child_height > _window->height())
|
|
||||||
{
|
|
||||||
y = initial_y + child_height;
|
|
||||||
x += max_width;
|
|
||||||
max_width = child_width;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
y += child_height;
|
|
||||||
}
|
|
||||||
if(components[child_index] != nullptr)
|
|
||||||
{
|
|
||||||
std::tie(child_width, child_height) = get_child_size(child_index);
|
|
||||||
if(y != initial_y && y + child_height > _window->height())
|
|
||||||
{
|
|
||||||
y = initial_y;
|
|
||||||
x += max_width;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return {x, y};
|
|
||||||
}
|
|
||||||
|
|
@ -6,15 +6,12 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "uui/config.hpp"
|
||||||
#include "uui/opengl/application.hpp"
|
#include "uui/opengl/application.hpp"
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
#include "uui/opengl/gl_utils.hpp"
|
||||||
#include "uui/shader.hpp"
|
#include "uui/shader.hpp"
|
||||||
#include "uui/types.hpp"
|
|
||||||
|
|
||||||
uui::GlFontManager::GlFontManager()
|
uui::GlFontManager::GlFontManager(): initialized(false) {}
|
||||||
{
|
|
||||||
initialized = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
uui::GlFontManager::~GlFontManager()
|
uui::GlFontManager::~GlFontManager()
|
||||||
{
|
{
|
||||||
|
|
@ -28,7 +25,7 @@ void uui::GlFontManager::init()
|
||||||
throw std::runtime_error("GlFontManager error : calling init while initialized");
|
throw std::runtime_error("GlFontManager error : calling init while initialized");
|
||||||
|
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Init GlFontManager" << std::endl;
|
std::cout << "Init glFontManager" << std::endl;
|
||||||
|
|
||||||
if(FT_Init_FreeType(&ft))
|
if(FT_Init_FreeType(&ft))
|
||||||
throw std::runtime_error("ERROR::FREETYPE: Could not init FreeType Library");
|
throw std::runtime_error("ERROR::FREETYPE: Could not init FreeType Library");
|
||||||
|
|
@ -120,9 +117,6 @@ void uui::GlFontManager::deinit()
|
||||||
if(!initialized)
|
if(!initialized)
|
||||||
throw std::runtime_error("GlFontManager error : calling deinit while not initialized");
|
throw std::runtime_error("GlFontManager error : calling deinit while not initialized");
|
||||||
|
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
|
||||||
std::cout << "Deinit GlFontManager" << std::endl;
|
|
||||||
|
|
||||||
for(const auto& font: fonts) glDeleteTextures(1, &font.atlas_texture);
|
for(const auto& font: fonts) glDeleteTextures(1, &font.atlas_texture);
|
||||||
glDeleteBuffers(1, &gl_vbo);
|
glDeleteBuffers(1, &gl_vbo);
|
||||||
glDeleteBuffers(1, &gl_vao);
|
glDeleteBuffers(1, &gl_vao);
|
||||||
|
|
@ -131,7 +125,7 @@ void uui::GlFontManager::deinit()
|
||||||
initialized = false;
|
initialized = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uui::GlFontManager::Font& uui::GlFontManager::init_font(const std::string& font_path, unsigned int font_size)
|
const uui::GlFontManager::Font& uui::GlFontManager::init_font(const std::string& font_path, size_t font_size)
|
||||||
{
|
{
|
||||||
fonts.emplace_back();
|
fonts.emplace_back();
|
||||||
auto& font = fonts.back();
|
auto& font = fonts.back();
|
||||||
|
|
@ -173,7 +167,7 @@ const uui::GlFontManager::Font& uui::GlFontManager::init_font(const std::string&
|
||||||
glLinkProgram(gl_program);
|
glLinkProgram(gl_program);
|
||||||
|
|
||||||
// Create a texture that will be used to hold all ASCII glyphs
|
// Create a texture that will be used to hold all ASCII glyphs
|
||||||
glActiveTexture(GlConfig::FONT_TEXTURE_UNIT);
|
glActiveTexture(Config::FONT_TEXTURE_UNIT);
|
||||||
glGenTextures(1, &font.atlas_texture);
|
glGenTextures(1, &font.atlas_texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, font.atlas_texture);
|
glBindTexture(GL_TEXTURE_2D, font.atlas_texture);
|
||||||
|
|
||||||
|
|
@ -212,8 +206,7 @@ const uui::GlFontManager::Font& uui::GlFontManager::init_font(const std::string&
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexSubImage2D(
|
glTexSubImage2D(
|
||||||
GL_TEXTURE_2D, 0, offset_x, offset_y, glyph->bitmap.width, glyph->bitmap.rows, GL_RED, GL_UNSIGNED_BYTE,
|
GL_TEXTURE_2D, 0, offset_x, offset_y, glyph->bitmap.width, glyph->bitmap.rows, GL_RED, GL_UNSIGNED_BYTE, glyph->bitmap.buffer);
|
||||||
glyph->bitmap.buffer);
|
|
||||||
font.char_infos[i].advance_x = glyph->advance.x >> 6;
|
font.char_infos[i].advance_x = glyph->advance.x >> 6;
|
||||||
font.char_infos[i].advance_y = glyph->advance.y >> 6;
|
font.char_infos[i].advance_y = glyph->advance.y >> 6;
|
||||||
|
|
||||||
|
|
@ -235,13 +228,13 @@ const uui::GlFontManager::Font& uui::GlFontManager::init_font(const std::string&
|
||||||
}
|
}
|
||||||
|
|
||||||
std::tuple<int, int> uui::GlFontManager::get_text_size(
|
std::tuple<int, int> uui::GlFontManager::get_text_size(
|
||||||
const std::string& text, uui::GlFontManager::Font& font, float scale_x, float scale_y)
|
const std::string& text, uui::GlFontManager::Font& font, float scale_x, float scale_y)
|
||||||
{
|
{
|
||||||
float width = 0.0f;
|
float width = 0.0f;
|
||||||
float height = 0.0f;
|
float height = 0.0f;
|
||||||
for(auto current_char: text)
|
for(auto current_char: text)
|
||||||
{
|
{
|
||||||
const auto& char_info = font.char_infos[static_cast<std::size_t>(current_char)];
|
const auto& char_info = font.char_infos[static_cast<size_t>(current_char)];
|
||||||
width += char_info.advance_x * scale_x;
|
width += char_info.advance_x * scale_x;
|
||||||
// height = std::max(height, char_info.bitmap_top + char_info.bitmap_height * scale_y);
|
// height = std::max(height, char_info.bitmap_top + char_info.bitmap_height * scale_y);
|
||||||
height = std::max(height, roundf(char_info.bitmap_height * scale_y));
|
height = std::max(height, roundf(char_info.bitmap_height * scale_y));
|
||||||
|
|
@ -250,14 +243,14 @@ std::tuple<int, int> uui::GlFontManager::get_text_size(
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlFontManager::render_text(
|
void uui::GlFontManager::render_text(
|
||||||
const std::string& text, uui::GlFontManager::Font& font, float x, float y, float scale_x, float scale_y,
|
const std::string& text, uui::GlFontManager::Font& font, float x, float y, float scale_x, float scale_y,
|
||||||
const std::tuple<float, float, float, float>& text_color)
|
const std::tuple<float, float, float, float>& text_color)
|
||||||
{
|
{
|
||||||
GLuint gl_prev_program;
|
GLuint gl_prev_program;
|
||||||
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)(&gl_prev_program));
|
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)(&gl_prev_program));
|
||||||
glUseProgram(gl_program);
|
glUseProgram(gl_program);
|
||||||
|
|
||||||
glActiveTexture(GlConfig::FONT_TEXTURE_UNIT);
|
glActiveTexture(Config::FONT_TEXTURE_UNIT);
|
||||||
auto [color_r, color_g, color_b, color_a] = text_color;
|
auto [color_r, color_g, color_b, color_a] = text_color;
|
||||||
glUniform4f(glGetUniformLocation(gl_program, "textColor"), color_r, color_g, color_b, color_a);
|
glUniform4f(glGetUniformLocation(gl_program, "textColor"), color_r, color_g, color_b, color_a);
|
||||||
glBindVertexArray(gl_vao);
|
glBindVertexArray(gl_vao);
|
||||||
|
|
@ -275,7 +268,7 @@ void uui::GlFontManager::render_text(
|
||||||
float out_base_y = y;
|
float out_base_y = y;
|
||||||
for(auto current_char: text)
|
for(auto current_char: text)
|
||||||
{
|
{
|
||||||
const auto& char_info = font.char_infos[static_cast<std::size_t>(current_char)];
|
const auto& char_info = font.char_infos[static_cast<size_t>(current_char)];
|
||||||
// Calculate the vertex and texture coordinates
|
// Calculate the vertex and texture coordinates
|
||||||
float char_x = out_base_x + char_info.bitmap_left * scale_x;
|
float char_x = out_base_x + char_info.bitmap_left * scale_x;
|
||||||
float char_y = out_base_y - char_info.bitmap_top * scale_y;
|
float char_y = out_base_y - char_info.bitmap_top * scale_y;
|
||||||
|
|
@ -291,16 +284,15 @@ void uui::GlFontManager::render_text(
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
float current_vertex[24] =
|
float current_vertex[24] = {
|
||||||
{
|
char_x, char_y, char_info.texture_x, char_info.texture_y, // top_left
|
||||||
char_x, char_y, char_info.texture_x, char_info.texture_y, // top_left
|
char_x + w, char_y, char_info.texture_x + char_info.bitmap_width / font.atlas_width, char_info.texture_y, // top-right
|
||||||
char_x + w, char_y, char_info.texture_x + char_info.bitmap_width / font.atlas_width, char_info.texture_y, // top-right
|
char_x, char_y + h, char_info.texture_x, char_info.texture_y + char_info.bitmap_height / font.atlas_height, // bottom-right
|
||||||
char_x, char_y + h, char_info.texture_x, char_info.texture_y + char_info.bitmap_height / font.atlas_height, // bottom-right
|
char_x + w, char_y, char_info.texture_x + char_info.bitmap_width / font.atlas_width, char_info.texture_y, // top-right
|
||||||
char_x + w, char_y, char_info.texture_x + char_info.bitmap_width / font.atlas_width, char_info.texture_y, // top-right
|
char_x, char_y + h, char_info.texture_x, char_info.texture_y + char_info.bitmap_height / font.atlas_height, // bottom-left
|
||||||
char_x, char_y + h, char_info.texture_x, char_info.texture_y + char_info.bitmap_height / font.atlas_height, // bottom-left
|
char_x + w, char_y + h, char_info.texture_x + char_info.bitmap_width / font.atlas_width,
|
||||||
char_x + w, char_y + h, char_info.texture_x + char_info.bitmap_width / font.atlas_width,
|
char_info.texture_y + char_info.bitmap_height / font.atlas_height // bottom-right
|
||||||
char_info.texture_y + char_info.bitmap_height / font.atlas_height // bottom-right
|
};
|
||||||
};
|
|
||||||
std::memcpy(vertices.data() + (char_count * 24), current_vertex, 24 * sizeof(float));
|
std::memcpy(vertices.data() + (char_count * 24), current_vertex, 24 * sizeof(float));
|
||||||
// clang-format on
|
// clang-format on
|
||||||
char_count += 1;
|
char_count += 1;
|
||||||
|
|
|
||||||
|
|
@ -2,39 +2,34 @@
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/opengl/font_manager.hpp"
|
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
#include "uui/opengl/gl_utils.hpp"
|
||||||
|
|
||||||
uui::GlLabel::GlLabel(
|
uui::GlLabel::GlLabel(
|
||||||
std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent,
|
std::shared_ptr<uui::GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
|
||||||
std::size_t parent_index, const LabelParams& params):
|
const std::tuple<float, float, float, float>& text_color):
|
||||||
GlComponent(window, window_index, parent, parent_index, {params.x, params.y, 0.0f, 0.0f}), text(params.text),
|
GlComponent(window, x, y, 0.0f, 0.0f),
|
||||||
text_color(params.text_color)
|
text(text), text_color(text_color)
|
||||||
{
|
{
|
||||||
if constexpr(uui::Application::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Creating GlLabel " << parent_index << std::endl;
|
std::cout << "Creating a GlLabel" << std::endl;
|
||||||
|
|
||||||
_type = ComponentType::LABEL;
|
|
||||||
|
|
||||||
font_index = 0;
|
font_index = 0;
|
||||||
std::tie(text_width, text_height) =
|
std::tie(text_width, text_height) = window->font_manager.get_text_size(text, window->font_manager.fonts[font_index], 1.0f, 1.0f);
|
||||||
window->font_manager->get_text_size(text, window->font_manager->fonts[font_index], 1.0f, 1.0f);
|
size_width = text_width;
|
||||||
_width = text_width;
|
size_height = text_height;
|
||||||
_height = text_height;
|
coord_all_relative = false;
|
||||||
_coord_all_relative = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlLabel::render()
|
void uui::GlLabel::render()
|
||||||
{
|
{
|
||||||
float text_x = _position_x.index() == 1 ? std::get<1>(_position_x) * static_cast<float>(_window->width())
|
float text_x =
|
||||||
: static_cast<float>(std::get<0>(_position_x));
|
position_x.index() == 1 ? std::get<1>(position_x) * static_cast<float>(window->width) : static_cast<float>(std::get<0>(position_x));
|
||||||
float text_y = _position_y.index() == 1 ? std::get<1>(_position_y) * static_cast<float>(_window->height())
|
float text_y =
|
||||||
: static_cast<float>(std::get<0>(_position_y));
|
position_y.index() == 1 ? std::get<1>(position_y) * static_cast<float>(window->height) : static_cast<float>(std::get<0>(position_y));
|
||||||
text_y += static_cast<float>(text_height) - 1;
|
text_y += static_cast<float>(text_height) - 1;
|
||||||
|
|
||||||
glBindVertexArray(gl_vao);
|
glBindVertexArray(gl_vao);
|
||||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void*)0);
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void*)0);
|
||||||
_window->font_manager->render_text(
|
window->font_manager.render_text(text.c_str(), window->font_manager.fonts.front(), text_x, text_y, 1.0f, 1.0f, text_color);
|
||||||
text.c_str(), _window->font_manager->fonts.front(), text_x, text_y, 1.0f, 1.0f, text_color);
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,101 +0,0 @@
|
||||||
#include "uui/opengl/stack.hpp"
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
|
||||||
#include "uui/opengl/label.hpp"
|
|
||||||
|
|
||||||
uui::GlStack::GlStack(
|
|
||||||
std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent,
|
|
||||||
std::size_t parent_index, const StackParams& params):
|
|
||||||
GlComponent(window, window_index, parent, parent_index, {params.x, params.y, 0.0f, 0.0f})
|
|
||||||
{
|
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
|
||||||
std::cout << "Creating GlStack " << parent_index << std::endl;
|
|
||||||
|
|
||||||
_type = ComponentType::STACK;
|
|
||||||
|
|
||||||
direction = params.direction;
|
|
||||||
|
|
||||||
_coord_all_relative = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlStack::create_component(const StackComponentParams& params, uui::InitFunction<uui::Component> init)
|
|
||||||
{
|
|
||||||
if(!_initialized)
|
|
||||||
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(gl_window->glfw_window);
|
|
||||||
std::shared_ptr<uui::GlComponent> component(new uui::GlComponent(
|
|
||||||
gl_window, gl_window->components.size(), std::dynamic_pointer_cast<uui::GlContainer>(shared_from_this()),
|
|
||||||
components.size(), {0, 0, params.width, params.height}));
|
|
||||||
push_child(component);
|
|
||||||
component->init();
|
|
||||||
std::tie(component->_position_x, component->_position_y) = get_child_position(components.size() - 1);
|
|
||||||
gl_window->components.push_back(component);
|
|
||||||
|
|
||||||
if(component != nullptr)
|
|
||||||
init(*component);
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlStack::create_label(const StackLabelParams& params, uui::InitFunction<uui::Label> init)
|
|
||||||
{
|
|
||||||
if(!_initialized)
|
|
||||||
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(gl_window->glfw_window);
|
|
||||||
std::shared_ptr<uui::GlLabel> label(new uui::GlLabel(
|
|
||||||
gl_window, gl_window->components.size(), std::dynamic_pointer_cast<uui::GlContainer>(shared_from_this()),
|
|
||||||
components.size(), {0, 0, params.text, params.text_color}));
|
|
||||||
push_child(std::static_pointer_cast<uui::GlComponent>(label));
|
|
||||||
label->init();
|
|
||||||
std::tie(label->_position_x, label->_position_y) = get_child_position(components.size() - 1);
|
|
||||||
gl_window->components.push_back(label);
|
|
||||||
|
|
||||||
if(label != nullptr && init != nullptr)
|
|
||||||
init(*label);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::tuple<int, int> uui::GlStack::get_child_position(const std::size_t child_index) const
|
|
||||||
{
|
|
||||||
int x = _position_x.index() == 0
|
|
||||||
? std::get<0>(_position_x)
|
|
||||||
: static_cast<int>(std::get<1>(_position_x) * static_cast<float>(_window->width()));
|
|
||||||
int y = _position_y.index() == 0
|
|
||||||
? std::get<0>(_position_y)
|
|
||||||
: static_cast<int>(std::get<1>(_position_y) * static_cast<float>(_window->height()));
|
|
||||||
|
|
||||||
if(child_index == 0)
|
|
||||||
return {x, y};
|
|
||||||
if(child_index >= components.size())
|
|
||||||
throw std::runtime_error("GlStack error: child_index greater than children count");
|
|
||||||
|
|
||||||
if(direction == Direction::HORIZONTAL)
|
|
||||||
{
|
|
||||||
for(std::size_t index = 0; index < child_index; index += 1)
|
|
||||||
if(components[index] != nullptr)
|
|
||||||
{
|
|
||||||
auto& component = components[index];
|
|
||||||
if(component->width().index() == 1)
|
|
||||||
x += static_cast<int>(std::get<1>(component->width()) * static_cast<float>(_window->width()));
|
|
||||||
else
|
|
||||||
x += std::get<0>(component->width());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for(std::size_t index = 0; index < child_index; index += 1)
|
|
||||||
{
|
|
||||||
if(components[index] != nullptr)
|
|
||||||
{
|
|
||||||
auto& component = components[index];
|
|
||||||
if(component->height().index() == 1)
|
|
||||||
y += static_cast<int>(std::get<1>(component->height()) * static_cast<float>(_window->height()));
|
|
||||||
else
|
|
||||||
y += std::get<0>(component->height());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return {x, y};
|
|
||||||
}
|
|
||||||
|
|
@ -3,15 +3,12 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#include "uui/opengl/component.hpp"
|
#include "uui/opengl/component.hpp"
|
||||||
#include "uui/opengl/flex.hpp"
|
|
||||||
#include "uui/opengl/gl_utils.hpp"
|
#include "uui/opengl/gl_utils.hpp"
|
||||||
#include "uui/opengl/label.hpp"
|
#include "uui/opengl/label.hpp"
|
||||||
#include "uui/opengl/stack.hpp"
|
|
||||||
#include "uui/shader.hpp"
|
#include "uui/shader.hpp"
|
||||||
|
|
||||||
static void APIENTRY glDebugOutput(
|
static void APIENTRY
|
||||||
GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length [[maybe_unused]], const char* message,
|
glDebugOutput(GLenum source, GLenum type, unsigned int id, GLenum severity, GLsizei length, const char* message, const void* userParam)
|
||||||
const void* userParam [[maybe_unused]])
|
|
||||||
{
|
{
|
||||||
// ignore non-significant error/warning codes
|
// ignore non-significant error/warning codes
|
||||||
if(id == 131169 || id == 131185 || id == 131218 || id == 131204)
|
if(id == 131169 || id == 131185 || id == 131218 || id == 131204)
|
||||||
|
|
@ -60,77 +57,55 @@ void uui::GlWindow::glfw_resize_callback(GLFWwindow* window, int width, int heig
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
auto gl_window = reinterpret_cast<uui::GlWindow*>(glfwGetWindowUserPointer(window));
|
auto gl_window = reinterpret_cast<uui::GlWindow*>(glfwGetWindowUserPointer(window));
|
||||||
glViewport(0, 0, width, height);
|
glViewport(0, 0, width, height);
|
||||||
gl_window->_width = width;
|
gl_window->width = width;
|
||||||
gl_window->_height = height;
|
gl_window->height = height;
|
||||||
gl_window->_render_needed = true;
|
gl_window->render_needed = true;
|
||||||
gl_window->_resize_needed = true;
|
gl_window->resize_needed = true;
|
||||||
|
|
||||||
glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(width), static_cast<float>(height), 0.0f);
|
glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(width), static_cast<float>(height), 0.0f);
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
glUseProgram(gl_window->gl_font_manager->gl_program);
|
glUseProgram(gl_window->font_manager.gl_program);
|
||||||
glUniformMatrix4fv(
|
glUniformMatrix4fv(glGetUniformLocation(gl_window->font_manager.gl_program, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
|
||||||
glGetUniformLocation(gl_window->gl_font_manager->gl_program, "projection"), 1, GL_FALSE,
|
|
||||||
glm::value_ptr(projection));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::glfw_iconify_callback(GLFWwindow* window, int iconified)
|
void uui::GlWindow::glfw_iconify_callback(GLFWwindow* window, int iconified)
|
||||||
{
|
{
|
||||||
auto gl_window = reinterpret_cast<uui::GlWindow*>(glfwGetWindowUserPointer(window));
|
auto gl_window = reinterpret_cast<uui::GlWindow*>(glfwGetWindowUserPointer(window));
|
||||||
gl_window->_iconified = iconified;
|
gl_window->iconified = iconified;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::glfw_key_callback(
|
void uui::GlWindow::glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||||
GLFWwindow* window, int key, int scancode [[maybe_unused]], int action, int mods [[maybe_unused]])
|
|
||||||
{
|
{
|
||||||
if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||||
glfwSetWindowShouldClose(window, true);
|
glfwSetWindowShouldClose(window, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// void uui::GlWindow::glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
uui::GlWindow::GlWindow(uui::GlApplication* app, size_t index, int width, int height, const std::string& title):
|
||||||
// {
|
app(app), width(width), height(height), render_needed(true), resize_needed(false), iconified(false), index(index), initialized(false)
|
||||||
// if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS)
|
|
||||||
// {}
|
|
||||||
// }
|
|
||||||
|
|
||||||
uui::GlWindow::GlWindow(std::shared_ptr<uui::Application> app, int width, int height, const std::string& title)
|
|
||||||
{
|
{
|
||||||
_type = ComponentType::WINDOW;
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
|
std::cout << "Creating a GlWindow" << std::endl;
|
||||||
_app = app;
|
this->title = title;
|
||||||
_initialized = false;
|
|
||||||
|
|
||||||
_title = title;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
_render_needed = true;
|
|
||||||
_resize_needed = false;
|
|
||||||
_iconified = false;
|
|
||||||
|
|
||||||
if constexpr(uui::Application::debug_mode)
|
|
||||||
std::cout << "Creating GlWindow : " << title << std::endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
uui::GlWindow::~GlWindow()
|
uui::GlWindow::~GlWindow()
|
||||||
{
|
{
|
||||||
if constexpr(uui::Application::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Destructor GlWindow : " << _title << std::endl;
|
std::cout << "Closing a GlWindow" << std::endl;
|
||||||
if(_initialized)
|
if(initialized)
|
||||||
{
|
{
|
||||||
if constexpr(uui::Application::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Destructor-deinit GlWindow : " << _title << std::endl;
|
std::cout << "Destructor-deinit a GlWindow" << std::endl;
|
||||||
deinit();
|
deinit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::init()
|
void uui::GlWindow::init()
|
||||||
{
|
{
|
||||||
if(_initialized)
|
if(initialized)
|
||||||
throw std::runtime_error("GlWindow error : calling init while already initialized");
|
throw std::runtime_error("GlWindow error : calling init while already initialized");
|
||||||
|
|
||||||
gl_font_manager = std::make_shared<uui::GlFontManager>();
|
glfw_window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
|
||||||
font_manager = std::static_pointer_cast<uui::FontManager>(gl_font_manager);
|
|
||||||
|
|
||||||
glfw_window = glfwCreateWindow(_width, _height, _title.c_str(), NULL, NULL);
|
|
||||||
if(glfw_window == NULL)
|
if(glfw_window == NULL)
|
||||||
throw std::runtime_error("GLWindow : failed to create GLFW window");
|
throw std::runtime_error("GLWindow : failed to create GLFW window");
|
||||||
glfwMakeContextCurrent(glfw_window);
|
glfwMakeContextCurrent(glfw_window);
|
||||||
|
|
@ -226,35 +201,31 @@ void uui::GlWindow::init()
|
||||||
glDeleteShader(vertex_shader);
|
glDeleteShader(vertex_shader);
|
||||||
glDeleteShader(fragment_shader);
|
glDeleteShader(fragment_shader);
|
||||||
|
|
||||||
gl_font_manager->init();
|
font_manager.init();
|
||||||
glUseProgram(gl_font_manager->gl_program);
|
glUseProgram(font_manager.gl_program);
|
||||||
glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(_width), static_cast<float>(_height), 0.0f);
|
glm::mat4 projection = glm::ortho(0.0f, static_cast<float>(width), static_cast<float>(height), 0.0f);
|
||||||
glUniformMatrix4fv(
|
glUniformMatrix4fv(glGetUniformLocation(font_manager.gl_program, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
|
||||||
glGetUniformLocation(gl_font_manager->gl_program, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
|
|
||||||
glUseProgram(gl_program);
|
glUseProgram(gl_program);
|
||||||
|
|
||||||
_initialized = true;
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::deinit()
|
void uui::GlWindow::deinit()
|
||||||
{
|
{
|
||||||
if(!_initialized)
|
if(!initialized)
|
||||||
throw std::runtime_error("GlWindow error : calling deinit while not initialized");
|
throw std::runtime_error("GlWindow error : calling deinit while not initialized");
|
||||||
|
|
||||||
if constexpr(uui::GlApplication::debug_mode)
|
if constexpr(uui::GlApplication::debug_mode)
|
||||||
std::cout << "Deinit GlWindow : " << _title << std::endl;
|
std::cout << "Deinit a GlWindow" << std::endl;
|
||||||
|
|
||||||
glfwMakeContextCurrent(glfw_window);
|
glfwMakeContextCurrent(glfw_window);
|
||||||
glDeleteProgram(gl_program);
|
glDeleteProgram(gl_program);
|
||||||
for(auto& gl_component: components) gl_component->deinit();
|
for(auto& component: components) component->deinit();
|
||||||
components.clear();
|
components.clear();
|
||||||
gl_font_manager->deinit();
|
font_manager.deinit();
|
||||||
glfwDestroyWindow(glfw_window);
|
glfwDestroyWindow(glfw_window);
|
||||||
|
|
||||||
_app = nullptr;
|
initialized = false;
|
||||||
font_manager = nullptr;
|
|
||||||
gl_font_manager = nullptr;
|
|
||||||
_initialized = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::render()
|
void uui::GlWindow::render()
|
||||||
|
|
@ -264,69 +235,41 @@ void uui::GlWindow::render()
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glUseProgram(gl_program);
|
glUseProgram(gl_program);
|
||||||
if(_resize_needed)
|
if(resize_needed)
|
||||||
{
|
{
|
||||||
for(auto& component: components) component->on_resize();
|
for(auto& component: components) component->on_resize();
|
||||||
_resize_needed = false;
|
resize_needed = false;
|
||||||
}
|
}
|
||||||
for(auto& component: components) component->render();
|
for(auto& component: components) component->render();
|
||||||
glfwSwapBuffers(glfw_window);
|
glfwSwapBuffers(glfw_window);
|
||||||
|
|
||||||
_render_needed = false;
|
render_needed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::create_component(const uui::ComponentParams& params, uui::InitFunction<Component> init)
|
std::shared_ptr<uui::GlComponent> uui::GlWindow::create_component(
|
||||||
|
const std::variant<int, float> x, const std::variant<int, float> y, const std::variant<int, float> width,
|
||||||
|
const std::variant<int, float> height)
|
||||||
{
|
{
|
||||||
if(!_initialized)
|
if(!initialized)
|
||||||
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
|
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
|
||||||
|
|
||||||
glfwMakeContextCurrent(glfw_window);
|
glfwMakeContextCurrent(glfw_window);
|
||||||
std::shared_ptr<uui::GlComponent> component(new uui::GlComponent(shared_from_this(), components.size(), params));
|
std::shared_ptr<uui::GlComponent> component(new uui::GlComponent(app->get_window(index), x, y, width, height));
|
||||||
push_child(component);
|
|
||||||
component->init();
|
component->init();
|
||||||
|
components.push_back(component);
|
||||||
if(component != nullptr && init != nullptr)
|
return component;
|
||||||
init(*component);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uui::GlWindow::create_label(const LabelParams& params, uui::InitFunction<Label> init)
|
std::shared_ptr<uui::GlLabel> uui::GlWindow::create_label(
|
||||||
|
const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
|
||||||
|
const std::tuple<float, float, float, float>& text_color)
|
||||||
{
|
{
|
||||||
if(!_initialized)
|
if(!initialized)
|
||||||
throw std::runtime_error("GlWindow error : cannot create label while not initialized");
|
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
|
||||||
|
|
||||||
glfwMakeContextCurrent(glfw_window);
|
glfwMakeContextCurrent(glfw_window);
|
||||||
std::shared_ptr<uui::GlLabel> label(new uui::GlLabel(shared_from_this(), components.size(), params));
|
std::shared_ptr<uui::GlLabel> label(new uui::GlLabel(app->get_window(index), x, y, text, text_color));
|
||||||
push_child(std::static_pointer_cast<uui::GlComponent>(label));
|
|
||||||
label->init();
|
label->init();
|
||||||
|
components.push_back(label);
|
||||||
if(label != nullptr && init != nullptr)
|
return label;
|
||||||
init(*label);
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlWindow::create_flex(const StackParams& params, uui::InitFunction<Flex> init)
|
|
||||||
{
|
|
||||||
if(!_initialized)
|
|
||||||
throw std::runtime_error("GlWindow error : cannot create flex while not initialized");
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(glfw_window);
|
|
||||||
std::shared_ptr<uui::GlFlex> flex(new uui::GlFlex(shared_from_this(), components.size(), params));
|
|
||||||
push_child(std::static_pointer_cast<uui::GlComponent>(flex));
|
|
||||||
flex->init();
|
|
||||||
|
|
||||||
if(flex != nullptr && init != nullptr)
|
|
||||||
init(*flex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void uui::GlWindow::create_stack(const StackParams& params, uui::InitFunction<Stack> init)
|
|
||||||
{
|
|
||||||
if(!_initialized)
|
|
||||||
throw std::runtime_error("GlWindow error : cannot create stack while not initialized");
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(glfw_window);
|
|
||||||
std::shared_ptr<uui::GlStack> stack(new uui::GlStack(shared_from_this(), components.size(), params));
|
|
||||||
push_child(std::static_pointer_cast<uui::GlComponent>(stack));
|
|
||||||
stack->init();
|
|
||||||
|
|
||||||
if(stack != nullptr && init != nullptr)
|
|
||||||
init(*stack);
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
#include "uui/shader.hpp"
|
#include "uui/shader.hpp"
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <ios>
|
|
||||||
|
|
||||||
std::vector<char> uui::readFile(const std::string& filename)
|
std::vector<char> uui::readFile(const std::string& filename)
|
||||||
{
|
{
|
||||||
|
|
@ -10,10 +10,10 @@ std::vector<char> uui::readFile(const std::string& filename)
|
||||||
if(!file.is_open())
|
if(!file.is_open())
|
||||||
throw std::runtime_error("failed to open file!");
|
throw std::runtime_error("failed to open file!");
|
||||||
|
|
||||||
std::size_t fileSize = static_cast<std::size_t>(file.tellg());
|
size_t fileSize = (size_t)file.tellg();
|
||||||
std::vector<char> buffer(fileSize);
|
std::vector<char> buffer(fileSize);
|
||||||
file.seekg(0);
|
file.seekg(0);
|
||||||
file.read(buffer.data(), static_cast<std::streamsize>(fileSize));
|
file.read(buffer.data(), fileSize);
|
||||||
file.close();
|
file.close();
|
||||||
|
|
||||||
return buffer;
|
return buffer;
|
||||||
|
|
|
||||||
2
umake
2
umake
|
|
@ -1 +1 @@
|
||||||
Subproject commit 933dea2b9e9da0b03489ea9dca3cd597fdd2d09e
|
Subproject commit f5965cc91e7eb27d1def78113301e7ec28fad54a
|
||||||
Loading…
Add table
Add a link
Reference in a new issue