Code refactor and make update
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parent
3ad40381e5
commit
2a2044c632
10 changed files with 35 additions and 44 deletions
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@ -12,6 +12,7 @@ class ContainerInterface
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{
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public:
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virtual std::tuple<int, int> get_child_position(const std::size_t child_index [[maybe_unused]]) const = 0;
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protected:
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virtual std::size_t push_child(std::shared_ptr<Component> child) = 0;
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virtual std::shared_ptr<Component> get_child(std::size_t index) const = 0;
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@ -20,4 +20,3 @@ protected:
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};
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} // namespace uui
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@ -1,4 +1,3 @@
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#pragma once
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#include <memory>
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@ -19,8 +18,7 @@ protected:
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std::size_t parent_index, const position_t x, const position_t y, const Direction direction);
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GlButton(
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std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y,
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const Direction direction):
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GlButton(window, window_index, window, window_index, x, y, direction)
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const Direction direction): GlButton(window, window_index, window, window_index, x, y, direction)
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{}
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virtual std::tuple<int, int> get_child_position(const std::size_t child_index) const;
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@ -1,8 +1,9 @@
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#pragma once
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// clang-format off
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#define GLAD_GL_IMPLEMENTATION
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#include "glad/glad.h"
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#define GLFW_INCLUDE_VULKAN
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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44
make.py
44
make.py
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@ -1,50 +1,38 @@
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#! python3
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import os
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from pathlib import Path
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import shutil
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from umake import get_hash, make
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class Config:
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CC = 'g++'
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APPS = ['test/example_gl', 'test/benchmark_text', 'test/sample']
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IGNORE_APPS = []
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JOB_COUNT = int(os.cpu_count() * 0.8)
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BIN_DIR = Path('bin')
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INCLUDE_DIR = Path('include')
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OBJECT_DIR = Path('obj')
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SOURCE_DIR = Path('src')
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COMMON_FLAGS = '-std=c++20 -fno-semantic-interposition'
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COMMON_DEBUG_FLAGS = '-g -Og -DDEBUG'
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COMMON_RELEASE_FLAGS = '-O2 -flto=auto'
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COMPILE_FLAGS = f'-Wall -Wextra -Wpedantic -Wconversion -I{INCLUDE_DIR} `pkg-config --cflags glfw3 vulkan gl x11 freetype2`'
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LINK_FLAGS = '-lpthread -ldl `pkg-config --libs glfw3 vulkan gl x11 freetype2`'
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PRE_COMPILE_FUNCTION = None
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CPP_SOURCES = [filepath for filepath in SOURCE_DIR.rglob('*.cpp') if not filepath.name.startswith('.')]
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from umake.umake import get_hash, make, Config
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def main():
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config = Config()
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def pre_compile():
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# Copying OpenGL shaders
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src_opengl_shader_path = Config.SOURCE_DIR / 'uui' / 'opengl' / 'shaders'
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src_opengl_shader_path = config.source_dir / 'uui' / 'opengl' / 'shaders'
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for shader_path in (
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list(src_opengl_shader_path.rglob('*.vert'))
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+ list(src_opengl_shader_path.rglob('*.frag'))):
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out_path = Config.BIN_DIR / shader_path.relative_to(Config.SOURCE_DIR)
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out_path = config.bin_dir / shader_path.relative_to(config.source_dir)
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if out_path.exists() and get_hash(shader_path) == get_hash(out_path):
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continue
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if not out_path.parent.exists():
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out_path.parent.mkdir(parents=True)
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shutil.copy(shader_path, out_path)
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Config.PRE_COMPILE_FUNCTION = pre_compile
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make(Config)
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config.apps = [str(p.relative_to(Path('src')))[:-4] for p in (config.source_dir / 'test').rglob('*.cpp')]
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config.watch = True
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config.common_flags = '-std=c++20 -fno-semantic-interposition'
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config.common_debug_flags = '-g -Og -DDEBUG'
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config.common_release_flags = '-O2 -flto=auto'
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config.compile_flags = f'-Wall -Wextra -Wpedantic -Wconversion -I{config.include_dir} `pkg-config --cflags glfw3 gl x11 freetype2`'
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config.link_flags = '-lpthread -ldl `pkg-config --libs glfw3 gl freetype2`'
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config.pre_compile_function = pre_compile
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make(config)
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if __name__ == '__main__':
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2
makefile
2
makefile
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@ -1,7 +1,7 @@
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MAKE_PATH="."
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UMAKE_PATH="umake"
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.PHONY: all clean
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.PHONY: all watch debug debug_watch clean lint
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all:
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@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py
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@ -30,6 +30,8 @@ void uui::GlApplication::init()
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std::cout << "Initialize the GlApplication" << std::endl;
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// Init GLFW
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// Avoiding libdecor would be better
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// glfwInitHint(GLFW_WAYLAND_LIBDECOR, GLFW_WAYLAND_DISABLE_LIBDECOR);
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glfwInit();
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// Set all the required options for GLFW
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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@ -69,7 +71,7 @@ void uui::GlApplication::run()
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if constexpr(debug_mode)
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{
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end_time = std::chrono::high_resolution_clock::now();
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render_duration = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
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render_duration = std::chrono::duration<float, std::milli>(end_time - start_time).count();
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// std::cout << "Frame " << frame_count << ", duration: " << render_duration << std::endl;
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if(frame_count > 0.0f && render_duration > 500.0f)
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{
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@ -8,8 +8,8 @@
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uui::GlLabel::GlLabel(
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std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent,
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std::size_t parent_index, const LabelParams& params):
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GlComponent(window, window_index, parent, parent_index, {params.x, params.y, 0.0f, 0.0f}),
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text(params.text), text_color(params.text_color)
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GlComponent(window, window_index, parent, parent_index, {params.x, params.y, 0.0f, 0.0f}), text(params.text),
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text_color(params.text_color)
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{
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if constexpr(uui::Application::debug_mode)
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std::cout << "Creating GlLabel " << parent_index << std::endl;
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@ -27,9 +27,9 @@ uui::GlLabel::GlLabel(
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void uui::GlLabel::render()
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{
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float text_x = _position_x.index() == 1 ? std::get<1>(_position_x) * static_cast<float>(_window->width())
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: static_cast<float>(std::get<0>(_position_x));
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: static_cast<float>(std::get<0>(_position_x));
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float text_y = _position_y.index() == 1 ? std::get<1>(_position_y) * static_cast<float>(_window->height())
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: static_cast<float>(std::get<0>(_position_y));
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: static_cast<float>(std::get<0>(_position_y));
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text_y += static_cast<float>(text_height) - 1;
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glBindVertexArray(gl_vao);
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@ -58,10 +58,12 @@ void uui::GlStack::create_label(const StackLabelParams& params, uui::InitFunctio
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std::tuple<int, int> uui::GlStack::get_child_position(const std::size_t child_index) const
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{
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int x = _position_x.index() == 0 ? std::get<0>(_position_x)
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: static_cast<int>(std::get<1>(_position_x) * static_cast<float>(_window->width()));
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int y = _position_y.index() == 0 ? std::get<0>(_position_y)
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: static_cast<int>(std::get<1>(_position_y) * static_cast<float>(_window->height()));
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int x = _position_x.index() == 0
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? std::get<0>(_position_x)
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: static_cast<int>(std::get<1>(_position_x) * static_cast<float>(_window->width()));
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int y = _position_y.index() == 0
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? std::get<0>(_position_y)
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: static_cast<int>(std::get<1>(_position_y) * static_cast<float>(_window->height()));
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if(child_index == 0)
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return {x, y};
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2
umake
2
umake
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@ -1 +1 @@
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Subproject commit 797d6accd2fd4fd1faa742a6ec8039b6aad8d861
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Subproject commit 933dea2b9e9da0b03489ea9dca3cd597fdd2d09e
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