Initial OpenGL commit

This commit is contained in:
Corentin 2021-07-13 01:02:17 +09:00
commit 1ae16b306f
18 changed files with 25863 additions and 0 deletions

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.#.*
*.kdev4
.ccls-cache
.kdev4
bin
obj

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[submodule "umake"]
path = umake
url = https://gitlab.com/corentin-pro/umake.git

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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#pragma once
// clang-format off
#include "glad/glad.h"
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
// clang-format off

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#pragma once
#include <string>
namespace uui
{
class Application
{
public:
virtual void run() = 0;
virtual void add_window(int width, int height, const std::string& title) = 0;
};
} // namespace uui

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#pragma once
#include <memory>
#include <vector>
#include "graphic_context.hpp"
#include "uui/application.hpp"
#include "uui/window.hpp"
namespace uui
{
class GlWindow;
class GlApplication: public Application
{
friend class GlWindow;
public:
GlApplication();
~GlApplication();
void run();
void add_window(int width, int height, const std::string& title);
private:
std::vector<std::unique_ptr<GlWindow>> windows;
};
class GlWindow: public Window
{
friend class GlApplication;
public:
GlWindow(const GlApplication& app, int width, int height, const std::string& title);
~GlWindow();
private:
const GlApplication& app;
void draw();
};
} // namespace uui

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#pragma once
#include "uui/opengl/application.hpp"

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#pragma once
#include <string>
#include <vector>
namespace uui
{
std::vector<char> readFile(const std::string& filename);
}

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#pragma once
#include <iostream>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <vector>
#include "graphic_context.hpp"
class Window
{
public:
std::string title;
virtual void draw() = 0;
protected:
GLFWwindow* glfw_window;
};

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#! python3
import os
from pathlib import Path
from umake import make
class Config:
CC = 'g++'
APPS = ['test/example_gl']
IGNORE_APPS = []
JOB_COUNT = int(os.cpu_count() * 0.8)
BIN_DIR = Path('bin')
INCLUDE_DIR = Path('include')
OBJECT_DIR = Path('obj')
SOURCE_DIR = Path('src')
COMMON_FLAGS = '-std=c++17 -fno-semantic-interposition'
COMMON_DEBUG_FLAGS = '-g'
COMMON_RELEASE_FLAGS = '-O2' # -flto'
COMPILE_FLAGS = f'-Wall -I{INCLUDE_DIR} `pkg-config --cflags glfw3 vulkan gl x11`'
LINK_FLAGS = '-lpthread -ldl `pkg-config --libs glfw3 vulkan gl x11`'
PRE_COMPILE_FUNCTION = None
CPP_SOURCES = [filepath for filepath in SOURCE_DIR.rglob('*.cpp') if not filepath.name.startswith('.')]
def main():
def pre_compile():
# Compiling fragment shaders
for frag_path in Config.SOURCE_DIR.rglob('*.frag'):
out_path = (Config.BIN_DIR / frag_path.relative_to(Config.SOURCE_DIR))
if not out_path.parent.exists():
out_path.parent.mkdir(parents=True)
if subprocess.run(['glslc', str(frag_path), '-o', str(out_path) + '.spv']).returncode != 0:
print(f'Error while compiling fragment shader {frag_path}')
return
Config.PRE_COMPILE_FUNCTION = pre_compile
make(Config)
if __name__ == '__main__':
main()

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MAKE_PATH="."
UMAKE_PATH="umake"
.PHONY: all clean
all:
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py
debug:
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py --type debug
clean:
@PYTHONPATH=$(UMAKE_PATH) python $(MAKE_PATH)/make.py --clean

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#include <iostream>
#include "uui/opengl/application.hpp"
using namespace std;
int main()
{
cout << "Example Staring" << endl;
try
{
uui::GlApplication app;
app.add_window(800, 600, "Vulkan!");
app.add_window(600, 600, "Vulkan 2!");
app.run();
}
catch(const std::exception& error)
{
std::cerr << error.what() << std::endl;
return EXIT_FAILURE;
}
cout << "Example done" << endl;
return 0;
}

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#include "uui/opengl/application.hpp"
uui::GlApplication::GlApplication()
{
// Init GLFW
glfwInit();
// Set all the required options for GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
uui::GlApplication::~GlApplication()
{
glfwTerminate();
}
void uui::GlApplication::run()
{
std::cout << "Starting the Application" << std::endl;
auto start_time = std::chrono::high_resolution_clock::now();
auto end_time = start_time;
float render_duration;
float frame_count = 0.0f;
std::cout << "\n";
while(!windows.empty())
{
end_time = std::chrono::high_resolution_clock::now();
render_duration = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
// std::cout << "Frame " << frame_count << ", duration: " << render_duration << std::endl;
if(frame_count > 0.0f && render_duration > 500.0f)
{
std::cout << "\rFPS : " << (frame_count * 1000.0f) / render_duration << " "<< std::flush;
frame_count = 0.0f;
start_time = end_time;
}
glfwPollEvents();
// Destroying windows
for(auto it = windows.begin(); it != windows.end(); it += 1)
{
auto& window = *it;
if(glfwWindowShouldClose(window->glfw_window))
{
if(it == (windows.end() - 1) && windows.size() > 1)
{
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
glfwSwapInterval(1);
}
windows.erase(it);
it -= 1;
}
else
window->draw();
}
frame_count += 1;
}
std::cout << "Ending the Application" << std::endl;
}
void uui::GlApplication::add_window(int width, int height, const std::string& title)
{
windows.push_back(std::make_unique<GlWindow>(*this, width, height, title));
glfwSwapInterval(1);
if(windows.size() > 1)
{
glfwMakeContextCurrent((*(windows.end() - 2))->glfw_window);
glfwSwapInterval(0);
}
}

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#include "uui/opengl/window.hpp"
#include <iostream>
uui::GlWindow::GlWindow(const uui::GlApplication& app, int width, int height, const std::string& title): app(app)
{
std::cout << "Creating a Window" << std::endl;
this->title = title;
glfw_window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
if(glfw_window == NULL)
throw std::runtime_error("GLWindow : failed to create GLFW window");
glfwMakeContextCurrent(glfw_window);
if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
throw std::runtime_error("GLWindow : Failed to initialize OpenGL context");
glViewport(0, 0, width, height);
}
uui::GlWindow::~GlWindow()
{
std::cout << "Closing a Window" << std::endl;
glfwMakeContextCurrent(glfw_window);
glfwDestroyWindow(glfw_window);
}
void uui::GlWindow::draw()
{
glfwMakeContextCurrent(glfw_window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(glfw_window);
}

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#include "uui/shader.hpp"
#include <fstream>
std::vector<char> uui::readFile(const std::string& filename)
{
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if(!file.is_open())
throw std::runtime_error("failed to open file!");
size_t fileSize = (size_t)file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
return buffer;
}

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Subproject commit f5965cc91e7eb27d1def78113301e7ec28fad54a