46 lines
1.3 KiB
Python
46 lines
1.3 KiB
Python
#! python3
|
|
|
|
import os
|
|
from pathlib import Path
|
|
|
|
from umake import make
|
|
|
|
|
|
class Config:
|
|
CC = 'g++'
|
|
APPS = ['test/example_gl']
|
|
IGNORE_APPS = []
|
|
JOB_COUNT = int(os.cpu_count() * 0.8)
|
|
|
|
BIN_DIR = Path('bin')
|
|
INCLUDE_DIR = Path('include')
|
|
OBJECT_DIR = Path('obj')
|
|
SOURCE_DIR = Path('src')
|
|
|
|
COMMON_FLAGS = '-std=c++17 -fno-semantic-interposition'
|
|
COMMON_DEBUG_FLAGS = '-g'
|
|
COMMON_RELEASE_FLAGS = '-O2' # -flto'
|
|
COMPILE_FLAGS = f'-Wall -I{INCLUDE_DIR} `pkg-config --cflags glfw3 vulkan gl x11`'
|
|
LINK_FLAGS = '-lpthread -ldl `pkg-config --libs glfw3 vulkan gl x11`'
|
|
|
|
PRE_COMPILE_FUNCTION = None
|
|
|
|
CPP_SOURCES = [filepath for filepath in SOURCE_DIR.rglob('*.cpp') if not filepath.name.startswith('.')]
|
|
|
|
|
|
def main():
|
|
def pre_compile():
|
|
# Compiling fragment shaders
|
|
for frag_path in Config.SOURCE_DIR.rglob('*.frag'):
|
|
out_path = (Config.BIN_DIR / frag_path.relative_to(Config.SOURCE_DIR))
|
|
if not out_path.parent.exists():
|
|
out_path.parent.mkdir(parents=True)
|
|
if subprocess.run(['glslc', str(frag_path), '-o', str(out_path) + '.spv']).returncode != 0:
|
|
print(f'Error while compiling fragment shader {frag_path}')
|
|
return
|
|
Config.PRE_COMPILE_FUNCTION = pre_compile
|
|
make(Config)
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|