#include #include "uui/opengl/application.hpp" using namespace std; int main() { cout << "Example Staring" << endl; try { uui::GlApplication app; auto window_1 = app.add_window(800, 600, "OpenGl!"); window_1.lock()->add_box(); auto window_2 = app.add_window(600, 600, "OpenGL 2!"); window_2.lock()->add_box(); app.run(); } catch(const std::exception& error) { std::cerr << error.what() << std::endl; return EXIT_FAILURE; } cout << "Example done" << endl; return 0; }