#include #include "uui/opengl/application.hpp" #include "uui/opengl/component.hpp" #include "uui/opengl/label.hpp" using namespace std; int main() { try { cout << "Starting example 1" << endl; { uui::GlApplication app; // uui::GlApplication app2; // exception : application already created auto window = app.create_window(800, 600, "OpenGl!"); // auto comp = window->create_component(0, 100, 0.5f, 50); // comp->set_background_color(0.8f, 0.1f, 0.5f); auto label = window->create_label(50, 50, "Hello World!", {0.5f, 1.0f, 0.5f, 1.0f}); label->set_background_color(0.1f, 0.2f, 0.5f); label = window->create_label(0.5f, 0.5f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.5f}); label->set_background_color(0.5f, 0.5f, 0.1f); label = window->create_label(0.75f, 0.75f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.1f}); app.run(); } // cout << "\nStarting example 2" << endl; // { // uui::GlApplication app; // auto window_1 = app.create_window(800, 600, "OpenGl!"); // auto comp = window_1->create_component(0.25f, 0.25f, 0.5f, 0.5f); // comp->set_background_color(0.8f, 0.1f, 0.5f); // comp = window_1->create_component(0.75f, 0.75f, 0.25f, 0.25f); // comp->set_background_color(0.2f, 0.1f, 0.5f); // auto window_2 = app.create_window(600, 600, "OpenGL 2!"); // comp = window_2->create_component(0, 0.5f, 100, 0.5f); // comp->set_background_color(0.2f, 0.5f, 0.3f); // app.run(); // } } catch(const std::exception& error) { std::cerr << error.what() << std::endl; return EXIT_FAILURE; } cout << "Example done" << endl; return 0; }