Rename stack to flex

This commit is contained in:
Corentin 2021-07-22 17:03:34 +09:00
commit e7753f244c
11 changed files with 32 additions and 31 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
.#.*
*.kdev4
*.ttf
.ccls-cache
.kdev4

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@ -1,17 +1,17 @@
* stack component
* negative absolution position (from right/bottom)
* flex component
* button
* layout (constraint)
* scroll
* button
* Text wrap
* projected vertex/raw vertex mode (projection on GPU)
* negative absolution position (from right/bottom)
* VAO/VBO in windows (batched)
* pool/wait mode mechanism

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@ -37,13 +37,13 @@ private:
};
class GlComponent;
class GlStack;
class GlFlex;
class GlLabel;
class GlWindow: public GlContainer, public std::enable_shared_from_this<GlWindow>
{
friend class GlApplication;
friend class GlComponent;
friend class GlStack;
friend class GlFlex;
friend class GlLabel;
public:
@ -56,7 +56,7 @@ public:
std::shared_ptr<GlComponent> create_component(const position_t x, const position_t y, const position_t width, const position_t height);
std::shared_ptr<GlLabel> create_label(
const position_t x, const position_t y, const std::string& text, const std::tuple<float, float, float, float>& text_color);
std::shared_ptr<GlStack> create_stack(const position_t x, const position_t y, const Direction direction);
std::shared_ptr<GlFlex> create_flex(const position_t x, const position_t y, const Direction direction);
protected:
GlApplication* app;

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@ -10,11 +10,11 @@
namespace uui
{
class GlStack;
class GlFlex;
class GlComponent: public std::enable_shared_from_this<GlComponent>
{
friend class GlWindow;
friend class GlStack;
friend class GlFlex;
public:
~GlComponent();

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@ -8,11 +8,11 @@
namespace uui
{
class GlComponent;
class GlStack;
class GlFlex;
class GlContainer
{
friend class GlComponent;
friend class GlStack;
friend class GlFlex;
protected:
GlContainer() = default;
@ -33,7 +33,7 @@ public:
enum Type
{
WINDOW,
STACK
FLEX
};
std::vector<std::shared_ptr<GlComponent>> components;
Type type;

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@ -10,7 +10,7 @@
namespace uui
{
class GlStack: public GlComponent, public GlContainer
class GlFlex: public GlComponent, public GlContainer
{
friend class GlWindow;
@ -23,11 +23,11 @@ protected:
int content_width;
int content_height;
GlStack(
GlFlex(
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent, std::size_t parent_index,
const position_t x, const position_t y, const Direction direction);
GlStack(std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y, const Direction direction):
GlStack(window, window_index, window, window_index, x, y, direction)
GlFlex(std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y, const Direction direction):
GlFlex(window, window_index, window, window_index, x, y, direction)
{}
float get_width() const;

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@ -8,11 +8,11 @@
namespace uui
{
class GlStack;
class GlFlex;
class GlLabel: public GlComponent
{
friend class GlWindow;
friend class GlStack;
friend class GlFlex;
size_t font_index;

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@ -3,8 +3,8 @@
#include "uui/config.hpp"
#include "uui/opengl/application.hpp"
#include "uui/opengl/component.hpp"
#include "uui/opengl/flex.hpp"
#include "uui/opengl/label.hpp"
#include "uui/opengl/stack.hpp"
using namespace std;
@ -31,14 +31,14 @@ int main()
label->set_background_color(0.5f, 0.5f, 0.1f);
label = window->create_label(0.75f, 0.75f, "Hello World!", {1.0f, 1.0f, 1.0f, 0.1f});
auto stack = window->create_stack(200, 0.6f, uui::Direction::HORIZONTAL);
auto stack = window->create_flex(200, 0.6f, uui::Direction::HORIZONTAL);
comp = stack->create_component(100, 50);
comp->set_background_color(0.2f, 0.75f, 0.25f);
stack->create_label("test", {0.8f, 0.2f, 0.2f, 1.0f});
comp = stack->create_component(100, 20);
comp->set_background_color(0.2f, 0.25f, 0.75f);
stack = window->create_stack(50, 400, uui::Direction::VERTICAL);
stack = window->create_flex(50, 400, uui::Direction::VERTICAL);
comp = stack->create_component(50, 100);
comp->set_background_color(0.2f, 0.75f, 0.25f);
stack->create_label("test", {0.8f, 0.2f, 0.2f, 1.0f});

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@ -148,7 +148,7 @@ void uui::GlComponent::render()
void uui::GlComponent::on_resize()
{
bool is_in_stack = parent->type == GlContainer::Type::STACK;
bool is_in_stack = parent->type == GlContainer::Type::FLEX;
if(!coord_all_relative || is_in_stack)
{
if(is_in_stack)

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@ -1,10 +1,10 @@
#include "uui/opengl/stack.hpp"
#include "uui/opengl/flex.hpp"
#include <iostream>
#include "uui/opengl/gl_utils.hpp"
uui::GlStack::GlStack(
uui::GlFlex::GlFlex(
std::shared_ptr<uui::GlWindow> window, std::size_t window_index, std::shared_ptr<uui::GlContainer> parent, std::size_t parent_index,
const position_t x, const position_t y, const Direction direction):
GlComponent(window, window_index, parent, parent_index, x, y, 0.0f, 0.0f),
@ -13,11 +13,11 @@ uui::GlStack::GlStack(
if constexpr(uui::GlApplication::debug_mode)
std::cout << "Creating a GlStack" << std::endl;
type = Type::STACK;
type = Type::FLEX;
coord_all_relative = false;
}
std::shared_ptr<uui::GlComponent> uui::GlStack::create_component(const position_t width, const position_t height)
std::shared_ptr<uui::GlComponent> uui::GlFlex::create_component(const position_t width, const position_t height)
{
if(!initialized)
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
@ -34,7 +34,7 @@ std::shared_ptr<uui::GlComponent> uui::GlStack::create_component(const position_
return component;
}
std::shared_ptr<uui::GlLabel> uui::GlStack::create_label(const std::string& text, const std::tuple<float, float, float, float>& text_color)
std::shared_ptr<uui::GlLabel> uui::GlFlex::create_label(const std::string& text, const std::tuple<float, float, float, float>& text_color)
{
if(!initialized)
throw std::runtime_error("GlWindow error : cannot create component while not initialized");
@ -51,7 +51,7 @@ std::shared_ptr<uui::GlLabel> uui::GlStack::create_label(const std::string& text
return label;
}
std::tuple<int, int> uui::GlStack::get_child_position(const std::size_t child_index) const
std::tuple<int, int> uui::GlFlex::get_child_position(const std::size_t child_index) const
{
const int initial_x =
position_x.index() == 0 ? std::get<0>(position_x) : static_cast<int>(std::get<1>(position_x) * static_cast<float>(window->width));

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@ -3,9 +3,9 @@
#include <iostream>
#include "uui/opengl/component.hpp"
#include "uui/opengl/flex.hpp"
#include "uui/opengl/gl_utils.hpp"
#include "uui/opengl/label.hpp"
#include "uui/opengl/stack.hpp"
#include "uui/shader.hpp"
static void APIENTRY
@ -274,13 +274,13 @@ std::shared_ptr<uui::GlLabel> uui::GlWindow::create_label(
return label;
}
std::shared_ptr<uui::GlStack> uui::GlWindow::create_stack(const position_t x, const position_t y, const Direction direction)
std::shared_ptr<uui::GlFlex> uui::GlWindow::create_flex(const position_t x, const position_t y, const Direction direction)
{
if(!initialized)
throw std::runtime_error("GlWindow error : cannot create stack while not initialized");
glfwMakeContextCurrent(glfw_window);
std::shared_ptr<uui::GlStack> stack(new uui::GlStack(shared_from_this(), components.size(), x, y, direction));
std::shared_ptr<uui::GlFlex> stack(new uui::GlFlex(shared_from_this(), components.size(), x, y, direction));
push_child(stack);
stack->init();
return stack;