Correct resize and safer pointers

This commit is contained in:
Corentin 2021-07-07 15:57:26 +09:00
commit 3b2be83590
9 changed files with 193 additions and 81 deletions

19
make.py
View file

@ -4,7 +4,7 @@ import os
from pathlib import Path
import shutil
from umake import make
from umake import get_hash, make
class Config:
@ -31,17 +31,32 @@ class Config:
def main():
def pre_compile():
<<<<<<< HEAD
=======
# Compiling vulkan shaders
# for shader_path in (
# list((Config.SOURCE_DIR / 'uui' / 'vulkan').rglob('*.vert'))
# + list((Config.SOURCE_DIR / 'uui' / 'vulkan').rglob('*.frag'))):
# out_path = Config.BIN_DIR / shader_path.relative_to(Config.SOURCE_DIR)
# if not out_path.parent.exists():
# out_path.parent.mkdir(parents=True)
# if subprocess.run(['glslc', str(shader_path), '-o', str(out_path) + '.spv']).returncode != 0:
# print(f'Error while compiling shader {shader_path}')
# return
>>>>>>> 675cbbf (Correct resize and safer pointers)
# Copying OpenGL shaders
src_opengl_shader_path = Config.SOURCE_DIR / 'uui' / 'opengl' / 'shaders'
for shader_path in (
list(src_opengl_shader_path.rglob('*.vert'))
+ list(src_opengl_shader_path.rglob('*.frag'))):
out_path = Config.BIN_DIR / shader_path.relative_to(Config.SOURCE_DIR)
if out_path.exists() and get_hash(shader_path) == get_hash(out_path):
continue
if not out_path.parent.exists():
out_path.parent.mkdir(parents=True)
shutil.copy(shader_path, out_path)
# Config.PRE_COMPILE_FUNCTION = pre_compile
Config.PRE_COMPILE_FUNCTION = pre_compile
make(Config)