Stack component implemented (more flex than stack)

This commit is contained in:
Corentin 2021-07-18 01:19:44 +09:00
commit 2ba59d8e37
17 changed files with 426 additions and 100 deletions

View file

@ -3,16 +3,15 @@
#include <array>
#include <variant>
#include "uui/config.hpp"
namespace uui
{
class Component
{
public:
Component(
const std::variant<int, float> x, const std::variant<int, float> y, const std::variant<int, float> width,
const std::variant<int, float> height):
position_x(x),
position_y(y), size_width(width), size_height(height)
Component(const position_t x, const position_t y, const position_t width, const position_t height):
position_x(x), position_y(y), size_width(width), size_height(height)
{
background_color = {0.0f, 0.0f, 0.0f, 0.0f};
}
@ -20,10 +19,10 @@ public:
virtual void render() = 0;
protected:
std::variant<int, float> position_x;
std::variant<int, float> position_y;
std::variant<int, float> size_width;
std::variant<int, float> size_height;
position_t position_x;
position_t position_y;
position_t size_width;
position_t size_height;
std::array<float, 4> background_color;
};

View file

@ -1,8 +1,20 @@
#pragma once
#include <variant>
#include "graphic_context.hpp"
namespace Config
{
constexpr unsigned int FONT_TEXTURE_UNIT = GL_TEXTURE0;
}
namespace uui
{
typedef std::variant<int, float> position_t;
enum Direction
{
HORIZONTAL,
VERTICAL
};
} // namespace uui

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@ -6,6 +6,8 @@
#include <vector>
#include "graphic_context.hpp"
#include "uui/config.hpp"
#include "uui/opengl/container.hpp"
#include "uui/opengl/font_manager.hpp"
namespace uui
@ -34,49 +36,45 @@ private:
static GlApplication* application_pointer;
};
class GlLabel;
class GlComponent;
class GlWindow
class GlStack;
class GlLabel;
class GlWindow: public GlContainer, public std::enable_shared_from_this<GlWindow>
{
friend class GlApplication;
friend class GlComponent;
friend class GlStack;
friend class GlLabel;
public:
std::string title;
std::vector<std::shared_ptr<GlComponent>> components;
GlWindow(const GlWindow&) = delete;
GlWindow(GlWindow&&) = delete;
~GlWindow();
std::shared_ptr<GlComponent> create_component(
const std::variant<int, float> x, const std::variant<int, float> y, const std::variant<int, float> width,
const std::variant<int, float> height);
std::shared_ptr<GlComponent> create_component(const position_t x, const position_t y, const position_t width, const position_t height);
std::shared_ptr<GlLabel> create_label(
const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
const std::tuple<float, float, float, float>& text_color);
const position_t x, const position_t y, const std::string& text, const std::tuple<float, float, float, float>& text_color);
std::shared_ptr<GlStack> create_stack(const position_t x, const position_t y, const Direction direction);
protected:
GlApplication* app;
GlFontManager font_manager;
bool initialized;
int width;
int height;
bool render_needed;
bool resize_needed;
bool iconified;
size_t index;
bool initialized;
GlFontManager font_manager;
GLFWwindow* glfw_window;
GLuint gl_program;
GlWindow(GlApplication* app, size_t index, int width, int height, const std::string& title);
GlWindow(GlApplication* app, int width, int height, const std::string& title);
std::shared_ptr<GlWindow> getptr() { return shared_from_this(); }
void init();
void deinit();

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@ -2,31 +2,35 @@
#include <array>
#include <memory>
#include <variant>
#include "graphic_context.hpp"
#include "uui/config.hpp"
#include "uui/opengl/container.hpp"
#include "window.hpp"
namespace uui
{
class GlComponent
class GlStack;
class GlComponent: public std::enable_shared_from_this<GlComponent>
{
friend class GlWindow;
friend class GlStack;
public:
GlComponent(const GlComponent&) = delete;
GlComponent(GlComponent&&) = delete;
~GlComponent();
void set_background_color(float r, float g, float b, float a = 1.0f);
protected:
std::shared_ptr<GlWindow> window;
size_t window_index;
std::shared_ptr<GlContainer> parent;
size_t parent_index;
std::variant<int, float> position_x;
std::variant<int, float> position_y;
std::variant<int, float> size_width;
std::variant<int, float> size_height;
position_t position_x;
position_t position_y;
position_t size_width;
position_t size_height;
bool coord_all_relative;
std::array<float, 4> background_color;
@ -38,8 +42,16 @@ protected:
GLuint gl_ebo;
GlComponent(
std::shared_ptr<GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y,
const std::variant<int, float> width, const std::variant<int, float> height);
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent, std::size_t parent_index,
const position_t x, const position_t y, const position_t width, const position_t height);
GlComponent(
std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y, const position_t width,
const position_t height):
GlComponent(window, window_index, window, window_index, x, y, width, height)
{}
GlComponent(const GlComponent&) = delete;
GlComponent(GlComponent&&) = default;
std::shared_ptr<GlComponent> getptr() { return shared_from_this(); }
virtual void init();
virtual void set_vbo_data();

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@ -0,0 +1,44 @@
#pragma once
#include <cstdlib>
#include <memory>
#include <vector>
namespace uui
{
class GlComponent;
class GlStack;
class GlContainer
{
friend class GlComponent;
friend class GlStack;
protected:
GlContainer() = default;
GlContainer(const GlContainer&) = default;
GlContainer(GlContainer&&) = default;
virtual std::size_t push_child(std::shared_ptr<GlComponent> child)
{
components.push_back(child);
return components.size() - 1;
}
virtual std::shared_ptr<GlComponent> get_child(std::size_t index) const { return components.at(index); }
virtual void remove_child(std::size_t index) { components.at(index) = nullptr; };
virtual std::tuple<int, int> get_child_position(const std::size_t child_index) const { return {0, 0}; }
public:
enum Type
{
WINDOW,
STACK
};
std::vector<std::shared_ptr<GlComponent>> components;
Type type;
~GlContainer() { components.clear(); }
};
} // namespace uui

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@ -4,12 +4,15 @@
#include <tuple>
#include "uui/opengl/component.hpp"
#include "uui/opengl/container.hpp"
namespace uui
{
class GlStack;
class GlLabel: public GlComponent
{
friend class GlWindow;
friend class GlStack;
size_t font_index;
@ -24,8 +27,13 @@ protected:
int text_height;
GlLabel(
std::shared_ptr<GlWindow> window, const std::variant<int, float> x, const std::variant<int, float> y, const std::string& text,
const std::tuple<float, float, float, float>& text_color);
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent, std::size_t parent_index,
const position_t x, const position_t y, const std::string& text, const std::tuple<float, float, float, float>& text_color);
GlLabel(
std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y, const std::string& text,
const std::tuple<float, float, float, float>& text_color):
GlLabel(window, window_index, window, window_index, x, y, text, text_color)
{}
void render();
};

View file

@ -0,0 +1,39 @@
#pragma once
#include <memory>
#include <string>
#include <tuple>
#include "uui/opengl/component.hpp"
#include "uui/opengl/container.hpp"
#include "uui/opengl/label.hpp"
namespace uui
{
class GlStack: public GlComponent, public GlContainer
{
friend class GlWindow;
public:
std::shared_ptr<GlComponent> create_component(const position_t width, const position_t height);
std::shared_ptr<GlLabel> create_label(const std::string& text, const std::tuple<float, float, float, float>& text_color);
protected:
Direction direction;
int content_width;
int content_height;
GlStack(
std::shared_ptr<GlWindow> window, std::size_t window_index, std::shared_ptr<GlContainer> parent, std::size_t parent_index,
const position_t x, const position_t y, const Direction direction);
GlStack(std::shared_ptr<GlWindow> window, std::size_t window_index, const position_t x, const position_t y, const Direction direction):
GlStack(window, window_index, window, window_index, x, y, direction)
{}
float get_width() const;
float get_height() const;
std::tuple<int, int> get_child_position(const std::size_t child_index) const override;
};
} // namespace uui