Code refactor and make update

This commit is contained in:
Corentin 2026-07-23 15:43:54 +09:00
commit 2a2044c632
Signed by: corentin
GPG key ID: 48C87E27C6C917F4
10 changed files with 35 additions and 44 deletions

44
make.py
View file

@ -1,50 +1,38 @@
#! python3
import os
from pathlib import Path
import shutil
from umake import get_hash, make
class Config:
CC = 'g++'
APPS = ['test/example_gl', 'test/benchmark_text', 'test/sample']
IGNORE_APPS = []
JOB_COUNT = int(os.cpu_count() * 0.8)
BIN_DIR = Path('bin')
INCLUDE_DIR = Path('include')
OBJECT_DIR = Path('obj')
SOURCE_DIR = Path('src')
COMMON_FLAGS = '-std=c++20 -fno-semantic-interposition'
COMMON_DEBUG_FLAGS = '-g -Og -DDEBUG'
COMMON_RELEASE_FLAGS = '-O2 -flto=auto'
COMPILE_FLAGS = f'-Wall -Wextra -Wpedantic -Wconversion -I{INCLUDE_DIR} `pkg-config --cflags glfw3 vulkan gl x11 freetype2`'
LINK_FLAGS = '-lpthread -ldl `pkg-config --libs glfw3 vulkan gl x11 freetype2`'
PRE_COMPILE_FUNCTION = None
CPP_SOURCES = [filepath for filepath in SOURCE_DIR.rglob('*.cpp') if not filepath.name.startswith('.')]
from umake.umake import get_hash, make, Config
def main():
config = Config()
def pre_compile():
# Copying OpenGL shaders
src_opengl_shader_path = Config.SOURCE_DIR / 'uui' / 'opengl' / 'shaders'
src_opengl_shader_path = config.source_dir / 'uui' / 'opengl' / 'shaders'
for shader_path in (
list(src_opengl_shader_path.rglob('*.vert'))
+ list(src_opengl_shader_path.rglob('*.frag'))):
out_path = Config.BIN_DIR / shader_path.relative_to(Config.SOURCE_DIR)
out_path = config.bin_dir / shader_path.relative_to(config.source_dir)
if out_path.exists() and get_hash(shader_path) == get_hash(out_path):
continue
if not out_path.parent.exists():
out_path.parent.mkdir(parents=True)
shutil.copy(shader_path, out_path)
Config.PRE_COMPILE_FUNCTION = pre_compile
make(Config)
config.apps = [str(p.relative_to(Path('src')))[:-4] for p in (config.source_dir / 'test').rglob('*.cpp')]
config.watch = True
config.common_flags = '-std=c++20 -fno-semantic-interposition'
config.common_debug_flags = '-g -Og -DDEBUG'
config.common_release_flags = '-O2 -flto=auto'
config.compile_flags = f'-Wall -Wextra -Wpedantic -Wconversion -I{config.include_dir} `pkg-config --cflags glfw3 gl x11 freetype2`'
config.link_flags = '-lpthread -ldl `pkg-config --libs glfw3 gl freetype2`'
config.pre_compile_function = pre_compile
make(config)
if __name__ == '__main__':